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Edited by Agentcodybankz_: 6/3/2015 6:15:41 PM
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But you never know, it might be like how old gen can't take anymore vault space bc it just can't support it. I'm not saying that's the sole reason why we're not getting optional matchmaking I'm just saying that [b]might[/b] be a factor in why
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  • As they stated, Vault size is based on RAM. This also applies to our start menus when in a battle. Having 512mb of RAM makes it nearly impossible for our consoles to render the battle and load the resource heavy menu screen where we can change gear or load a synth. Had they used a simpler system much of this wouldn't be an issue. I believe this game was designed for the new gen consoles and then made backwards compatible without seeing how it actually played. We're all paying for their mistakes right now.

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  • I'm pretty sure old Gen can handle matchmaking...it does it for everything that the ps4 does...matchmaking has more to do with data behind the scenes and servers running queries on who's what...vault space has to do with memory, video and objects on screen...they probably could have left the compare option in but it would have more than likely taken a big hit on performance....

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  • Edited by Agentcodybankz_: 6/4/2015 8:34:34 PM
    Yup

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  • I can't say as I know for an absolute sure and certain fact, but I don't buy into it. Just imo.

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