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Edited by Tartan 118: 5/31/2015 11:35:37 PM
104

Why do people like ODST's Campaign so much more than Reach's?

I mean, sure, Reach was a button-pressing, plot-light military-focused grit-fest. But it was also a technical marvel, with Bungie's first ever space flight level in a game (and the only one to this day), and unprecedented sense of scale and emotion for a Halo title. I understand that ODST had likeable characters compared with Reach's, but the plot was only slightly less dull than Reach's, and level design was standard Halo fare, nothing truly amazing besides maybe Coastal Highway. Don't get me started on how badly Bungie failed at the open world, something that has infamously continued in Destiny.

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  • [quote]unprecedented sense of scale[/quote]Which is ironic because it managed to have battles that felt smaller scale than Halo 3. [quote]and emotion for a Halo title.[/quote]The emotion was pretty one dimensional and consisted of, "Oh no, this character just died! How depressing." [quote]nothing truly amazing besides maybe Coastal Highway.[/quote]You're criticizing the level design of every level in ODST, but then praising Coastal Highway, the level that is literally drive in a straight line, then stay in one position for ten minutes? [quote]Don't get me started on how badly Bungie failed at the open world, something that has infamously continued in Destiny.[/quote]The hub world was well executed. The game is short enough that by the time you complete all the side missions, and collected the Audio Logs, you have thoroughly explored the hub.

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