So how long has it been since Dark Below? What has Bungle given us in HoW?
The same damn thing. The endgame is simply another level higher than you can get. That's all they're relying on. SURE, Skolas gives you a debuff, and Urrox burns the floor, and mines are annoying, plus modifiers.
But what have they done besides recycle everything that we've done before? We've all faced something bigger than us. All of them seem to do the same thing. It follows everyone around, and fires at the guy with least cover... That's basically what everything else does too though!
Here's where the hardcore gamer in me comes out.
I mean come on, with the ability to put a boss fight in a closed environment you can make the map mean a lot more for starters.
Also, I feel like adds don't really 'mean' anything at all. I'm killing them because they're in the way and annoying. Not because I need to. In other games I NEED to or we will all die. In other games the adds have to be a certain distance from eachother or they fuse into another boss. In other games the adds aren't just the same shit I've been fighting to GET to the adds.
Not to mention they can be a LOWER level than me and still be just as challenging in other games.
Right now we can literally just hammer down on the big guy and get the job done. The boss doesn't become immune or whatever and stack buffs while adds come out.
Heck, why can't he be the same size as us and have like a Titan bubble and a Nova Bomb?
There's no variety or challenge in this game at all.
If you're definition of variety is arc burn I am sorry for you.
If your definition of a challenge is hiding behind the same cover for an hour I feel sorry for you.
Make me use my weapons. Make an enemy that teleports behind me if I don't melee them from [i]behind[/i]. Make an enemy that forces me to be in a certain part of the map at a certain time and have to [i]move[/i] later.
Those splinter mines ain't cutting it Bungie. Skolas ain't cutting it Bungie.
VoG is still the closest thing Destiny has to a good raid. It's still mediocre at best.
Stop being lazy and figure out how to code, watch some MMO raid guides and work on the game instead of 'test playing' it.
Either whoever your test players are suck, or your coders do, or both. That's sad to think about for a game with this potential.
The reward system is crap.
The way the enemies aggro is crap.
The cheese is crap.
The way to 'earn' keys is crap.
The etheric light concept is crap.
The wolves weapon are completely crap.
The rate of reputation earns are crap.
I'm not hating, I am giving feedback Bungie.
For those of you who don't agree with me about rep earns, if the game was harder and you couldn't run through PoE about 24+ times in 24 hours you wouldn't be disagreeing.
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I agree somewhat. Destiny would be a whole lot better if it had challenging content. Right now, all it is is merely tedious.