Brume tower just felt like artificial difficulty to me. Multiple fast hitting enemies with short recovery times. Multiple move sets on the big guys. It felt more like luck getting through there than patience and skill. It felt more like Bloodborne, but without being a dex/adp build, it's rough. I actually ended up sprinting past a lot of the areas, which unlike the base game, works as well as it did in DaS1.
I had ventured in there with my second character to get the Fume Ultra Greatsword. That dude was worse than Artorius. I ended up meeting a helpful player for some jolly cooperation, but without them, that fight would have been a breaking point for me.
Ironically, after getting the Fume UGS, I've been using the red iron twin blade with a <40% set of armor. It's more fun in some cases.
As for the rest of the DLC, I had been playing a pure sorcerer and the DLC stomped on my hopes and dreams for that character. Hence why I went back with a strength build character. The game seems to favor variety, depending on the boss or enemies... But the game is not exactly variety friendly. I could make a sorcerer barbarian, but I'd have to be well over SL 200 to make it work (the way I play anyway).
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Psh, took Fume Knight on my third try.
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I is Casul!
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Nah. I'm actually pretty bad but I tend to do weird things like that. I killed Ornstein and Smough on my first try but died repeatedly to Seathe. Hell, the first time I played 2 I died to The Last Giant.
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Edited by DjNormal: 5/30/2015 4:18:15 AMSeath was funny. I kept dying trying to cut off his tail, when he did his tentacle flail. I got it when I managed to get him to break his own crystal. Otherwise it seemed like he was super easy. When I went back with my other character, he kicked my ass a few times (and so did the clams). I was fairly baffled until I realized I was too close to the middle and he was doing the straight breath instead of the arc. Once I was smacking him in the end of his left uh, tentacle, he went down. Seriously though. I wish there was a way to have a hybrid build without having to be overly high level to make it work. I have found a few ways to make a sort of melee-caster with infusions, but they always seem so frail. I'm relatively new to the series though, Bloodborne turned me into a Souls addict after avoiding the first two (now 3) for years. I still love DaS1 the most I think, but the gameplay in 2 is much smoother. That DLC in 2 is a real [i]screw you[/i] to casters though. Magic was already pretty balanced (except for a few spells) compared to the first game. I would have been ok with some hardier enemies, but going in at 170-something and the first regular enemy taking 4-5 great soul arrows to kill seemed totally unfair, especially because his three friends pummeled the crap out of me moments later. I have to wonder though, I've always heard that casters were easy-mode. But my UGS/Greataxe/Greathammer builds have been pretty easy too. More so in DaS1.
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Yeah strength builds are sometimes easy in situations where you can stagger everything In DS1 I used the Black Knight Greatsword, my first playthrough of 2 I used the Zweihander, and this version I'm using the Grand Lance. I'm on NG+ and I'm going to switch to the Curved Dragon Greatsword. But yeah, -blam!- those clams.