When playing control what is your preferred strategy. So far in my experience, I have seen a few different one.
Capture and Hold: Capture and hole 2/3 control zone preferably with a Heavy weapon spawn point between the two zones. Stay relatively close and float back and forth between the captures zones defeating any players trying to steal it. Make sure to have at least 2 lines of sight per captured zone. Don't venture to the "other" side of the make to control the spawn points of the other team.
Continuous Capture Circle: This is when both teams never hold an area after they capture. As soon as you cap one zone its a sprint onto the next. this cycle continuously repeats itself and just turn into a capturing fest of the more circle based maps. This becomes more difficult because it runs the risk of enemies spawning behind you requiring much more attention paid to radar... "Wait people actually use the circle thing in the top left corner of the screen?" Yes, yes we do. And that is why you continually get shot in the back.
Single Zone Hold: I have seen this done a few time but only when you have a very overzealous team versus a hold or campy team. Because of the kill points system of Control, a single zone can win if the team with only one zone gets about 150% more kills than the other team. I can spill out the math around this but gets pretty long and makes some assumptions on assist scoring. But even with one zone you can outscore the other team if they constantly rush you and you have a good group defense.
No caps, just kill: This strategy never seems to win, but occasionally there is that one or two people on a match made team that are just interesting in getting skills and never stop in a zone to help neutralize or capture a zone. They are either just trying to complete certain bounties or just want high kills or a high k/d.
Just curious of what strategy most people prefer and try to practice??
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Let the low lvl people on your team capture the points all you as a lvl 32+ need to worry about is the kills