Object A having impossible functionality does not mean that Object B is exempt from scrutiny. Especially when Object B is so obviously based on a real-world counterpart, and Object A is not.
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A game where you charge a weapon through coils to fire a burst of rapidly firing energy completely negates any expected realism.
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Did you just completely ignore my last post?
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Pretty much. You're criticizing a sci-fi game. I will admit that I thought it was weird when I first saw the barrel at the bottom of the gun. But I thought to myself "these people made Halo and a game that has space travel and aliens."
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And oddly enough... far more realistic human weapons.
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I would understand if you were criticizing a military game. But CLEARLY a game with space magic should be examined with minut detail on the location of a barrel.