Picture it. You have gone super already as a gunslinger, bladedancer or voidwalker and you shoot, slash or fire at a striker just as it uses fist of havoc and they survive and you die.
This should not happen. 2 times in 1 game this occurred today during trails. 1st time someone was golden gun and shot the striker just as they went into fist of havoc, the striker lived and the hunter died. This is wrong as a super should be able to stop anything in its path. In this case the titan should have lost its super and been killed and the hunter should have survived, as if a gunslinger/bladedancer/voidwalker is killed while activating their super they loose it, they are also vulnerable at this point unlike the titan who is not. Why should there be a exception for striker?
It occurred the round later when the titan was hit by a bladedancer as titan went into fist of havoc and survived killing the blade dancer and winning the round, again. To make it worse, the striker didn't even have the "harder to kill while using fist of havoc" perk on. Along side of this, both the titans where lv33 and the hunters lv34.
The striker class need to be more vulnerable to death as they are in the air with their super. It is broken and must be fixed. I cannot be the only person to notice this and I am sure that others will agree with my point.
Comment what you think
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Edited by nextlevelsalty: 5/24/2015 10:39:58 PMIt should stay that way. As it stands, I like that FoH stops Bladedancers in their tracks reliably. Because most things don't, thanks to crappy latency and hilariously imbalanced classes. It's always hunters who complain about this. Always. Like really you have enough as it is mate, stop trying to get the game to cater to you.