Hunters supers- golden gun, three shots, fairly good hip fire, is ADS
-Bladedancer: up close and personal, can go invisible, can kill titans inside of bubbles, uses super energy every swing, as you swing you get a damage resistance
Warlock: both one time use' VW: ranged, can track enemies, can make them explode, continuous damage
Sunsinger: support and offense, can self resurrect, instant melee kill, can survive a rocket with full super bar, with super activated, can burn enemies, has a damage resistance while super is active
Titans supers: Striker: damage resistance when activated, can kill more enemies by adding effects, can be activated in air, sprinting increases range,
Defender: 100% support, unless you put on weapons of light then it turns offensively supportive, can generate more orbs by absorbing damage, three orbs every time, can last a longer period
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