You're at least guarantee 3 kills per golden gun and with nova bomb and FoH you have to be smart with the placements and arcs when they are used so don't say hunters are the most skilled required class because they aren't
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You could miss or your teamates kill all others b4 u
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The hunters supers are the easiest to use .not hating just making people understand that when u can activate ur super and run around the whole entire map looking for kills that is considered an easy ability to use but according to hunters their supers take more "SKILL"
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Hunters supers- golden gun, three shots, fairly good hip fire, is ADS -Bladedancer: up close and personal, can go invisible, can kill titans inside of bubbles, uses super energy every swing, as you swing you get a damage resistance Warlock: both one time use' VW: ranged, can track enemies, can make them explode, continuous damage Sunsinger: support and offense, can self resurrect, instant melee kill, can survive a rocket with full super bar, with super activated, can burn enemies, has a damage resistance while super is active Titans supers: Striker: damage resistance when activated, can kill more enemies by adding effects, can be activated in air, sprinting increases range, Defender: 100% support, unless you put on weapons of light then it turns offensively supportive, can generate more orbs by absorbing damage, three orbs every time, can last a longer period
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[quote]Hunters supers- golden gun, three shots, fairly good hip fire, is ADS -Bladedancer: up close and personal, can go invisible, can kill titans inside of bubbles, uses super energy every swing, as you swing you get a damage resistance Warlock: both one time use' VW: ranged, can track enemies, can make them explode, continuous damage Sunsinger: support and offense, can self resurrect, instant melee kill, can survive a rocket with full super bar, with super activated, can burn enemies, has a damage resistance while super is active Titans supers: Striker: damage resistance when activated, can kill more enemies by adding effects, can be activated in air, sprinting increases range, Defender: 100% support, unless you put on weapons of light then it turns offensively supportive, can generate more orbs by absorbing damage, three orbs every time, can last a longer period[/quote] Edit gunslinger can have four shot with a certain exotic helmet