I was having fun playing Doubles Skirmish, and then Bungie removed it.
I was having fun playing Salvage, and then Bungie removed it.
I was having fun playing Iron Banner, and then Bungie removed it.
I was having fun playing Bastion and First Light, and then Bungie (effectively) removed them from the game, and placed them in a playlist they regularly remove.
What's the deal here? When you have a total of FOUR multiplayer playlists, and you finally add a fifth, you don't remove it from the game and call it an "Event". That's ridiculous.
Why are limited-time standard game modes like this ever removed? Why? Who thinks this is a good idea?
Deej, if you're listening, can you ask the person responsible why you would routinely remove multiplayer playlists that are considered "standard" in the FPS genre? Bungie carried 12-20 playlists at a time in Halo, and now we have 4.
It is incomprehensible to me that Bungie has extra playlists/modes (Salvage, Doubles, IB) already tested, coded, and implemented, yet we are not allowed to play them, for NO reason. Doubles is a blast... and we've had it once since release. Salvage is a blast, great way to break up the monotony... and we've had if for maybe 3 weeks total since release.
What gives? Is there any sort of logic behind this? If so, please explain, because I'm lost.
P.S. I understand that there is a rationale behind limiting Iron Banner (artificial slowdown of player progress), but I don't agree with it. Wouldn't it be nice if IB was a permanent fixture, perhaps with a weekly reset? It would be like our own little broken Hardcore mode. Speaking of which, can we have a "Hardcore" mode? Kill the radar, guns do more dmg, etc. We want to "play the way we want to play".
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Bungie giveth, and bungie taketh away. Just like all the old guns and armor that vanished into thin air.