Leave feedback in the comments as well as your own ideas...
[b][u]Primary Weapons[/u][/b]
[b]Name:[/b] Inauguration
[b]Description:[/b] "I am the Alpha, without me you wouldn't have the power you now wield”
[b]Class:[/b] Hand Cannon
[spoiler][b]Slot:[/b] Primary
[b]Element:[/b] Kinetic
[b]Mag Size:[/b] 7
[b]Reserve Ammo:[/b] 140
[b]Special Perk:[/b] None
[b]Perk Slot 1:[/b] Accurized Ballistics / Field Choke / Aggressive Ballistics
[b]Perk Slot 2:[/b] Crowd Control
[b]Perk Slot 3:[/b] Hammer Forged / Perfect Balance / Speed Reload
[b]Exotic Slot:[/b] The Origin – The first round of a new mag will stagger an enemy and do bonus damage
[b]Hidden Perk:[/b] High Caliber Rounds[/spoiler]
[b]Name:[/b] SAR-95
[b]Description:[/b] "Designating target… target marked for immediate elimination, fire when ready"
[b]Class:[/b] Auto Rifle
[spoiler][b]Slot:[/b] Primary
[b]Element:[/b] Kinetic
[b]Mag Size:[/b] 36
[b]Reserve Ammo:[/b] 432
[b]Special Perk:[/b] Augmented Reality – Visible enemies are outlined when ADS (does not show invisible players)
[b]Perk Slot 1:[/b] CQC Ballistics / Aggressive Ballistics / Accurized Ballistics
[b]Perk Slot 2:[/b] Third Eye
[b]Perk Slot 3:[/b] Perfect Balance / Hammer Forged / Field Scout
[b]Exotic Slot:[/b] Spatial Augmentation – The first round to hit a target causes you to appear invisible to them for 1.5sec. This can only occur once per mag
[b]Hidden Perk:[/b] None[/spoiler]
[b]Name:[/b] Noblesse Oblige
[b]Description:[/b] "I pray for your continuing service as a saviour"
[b]Class:[/b] Scout/Pulse Rifle
[spoiler][b]Slot:[/b] Primary
[b]Element:[/b] Kinetic
[b]Mag Size:[/b] 24
[b]Reserve Ammo:[/b] 360
[b]Special Perk:[/b] Designated Marksman – Switch between Semi-Auto and Bust-Fire mode
[b]Perk Slot 1:[/b] Accurized Ballistics / CQB Ballistics / Smart Drift Control
[b]Perk Slot 2:[/b] Unflinching
[b]Perk Slot 3:[/b] Armour Piercing Rounds / High Caliber Rounds / Perfect Balance
[b]Exotic Slot:[/b] Noble Obligation – Kills grant nearby allies 10% of their missing health/shield
[b]Hidden Perk:[/b] None[/spoiler]
[b]Name:[/b] Gift of the Reaper
[b]Description:[/b] "Nothing says "I love you" quite like a clip of 9mm... to the face...”
[b]Class:[/b] SMG
[spoiler][b]Slot:[/b] Primary
[b]Element:[/b] Kinetic
[b]Mag Size:[/b] 24
[b]Reserve Ammo:[/b] 288
[b]Special Perk:[/b] None
[b]Perk Slot 1:[/b] Accurized Ballistics / Field Choke / Aggressive Ballistics
[b]Perk Slot 2:[/b] Spray and Play
[b]Perk Slot 3:[/b] Light Weight / Perfect Balance / Field Scout
[b]Exotic Slot:[/b] Manual Attunement: Aiming this weapon at an enemy causes it to gain their elemental attunement. Attunement is lost upon reloading
[b]Hidden Perk:[/b] None[/spoiler]
[b][u]Special Weapons[/u][/b]
[b]Name:[/b] 525 Retribution
[b]Description:[/b] "Contract: Seek those who have wronged me. Failure to comply will result in you being the 526th victim"
[b]Class:[/b] Shotgun
[spoiler][b]Slot:[/b] Special
[b]Element:[/b] Void
[b]Mag Size:[/b] 6
[b]Reserve Ammo:[/b] 18
[b]Special Perk:[/b] None
[b]Perk Slot 1:[/b] CQB Ballistics / Accurized Ballistics / Field Choke
[b]Perk Slot 2:[/b] Rangefinder
[b]Perk Slot 3:[/b] Fitted Stock / Send It / Hand Loaded
[b]Exotic Slot:[/b] Vengeance – Each shot fired brings you closer to their Retribution (firing without reloading grants +5% damage to the next shot)
[b]Hidden Perk:[/b] None[/spoiler]
[b]Name:[/b] Perpetual Insomnia - This weapon design needs work, suggestions are appreciated
[b]Description:[/b] "The nightmare in my head is scratching at the walls"
[b]Class:[/b] Fusion Rifle
[spoiler][b]Slot:[/b] Special
[b]Element:[/b] All (similar to Murmur)
[b]Mag Size:[/b] 5
[b]Reserve Ammo:[/b]
[b]Special Perk:[/b] Obsidian Rounds – rounds deal increased damage to shields.
[b]Perk Slot 1:[/b] Smooth Ballistics / CQB Ballistics / Smart Drift Control
[b]Perk Slot 2:[/b] Performance bonus
[b]Perk Slot 3:[/b] Accelerated Coils / Perfect Balance / Enhanced Battery (6 rounds)
[b]Exotic Slot:[/b] Abiding Elemental - Weapon element changes automatically based on the enemy it's aimed at
[b]Hidden Perk:[/b] None[/spoiler]
[b]Name:[/b] RM93-X
[b]Description:[/b] "I don’t know how this weapon came to be but never before have I held such perfection" – High praise from a now fallen Guardian
[b]Class:[/b] Sidearm
[spoiler][b]Slot:[/b] Special
[b]Element:[/b] Solar
[b]Mag Size:[/b] 15
[b]Reserve Ammo:[/b] 150
[b]Special Perk:[/b] Situational Fire: This weapon is burst fire while fired from the hip, semi-auto when ADS
[b]Perk Slot 1:[/b] Soft Ballistics / Smart Drift Control / Aggressive Ballistics
[b]Perk Slot 2:[/b] Hip Fire
[b]Perk Slot 3:[/b] Hammer Forged / High Caliber Rounds / Perfect Balance
[b]Exotic Slot:[/b] Accidental Misfire: Has chance to fire a 3 round burst while ADS (chance is 15% each time you pull the trigger)
[b]Hidden Perk:[/b] None[/spoiler]
[b][u]Heavy Weapons[/u][/b]
[b]Name:[/b] Iniquitous
[b]Description:[/b] "I can't deny my treacherous calling… and taking a life is a small price to pay for that calling" – It was found in a buried vault… somethings are better left buried.
[b]Class:[/b] Machine Gun
[spoiler][b]Slot:[/b] Heavy
[b]Element:[/b] Void
[b]Mag Size:[/b] 50 (75 with Field Scout)
[b]Reserve Ammo:[/b] 100
[b]Special Perk:[/b] None
[b]Perk Slot 1:[/b] Accurized Ballistics / Linear Compensator / CQB Ballistics
[b]Perk Slot 2:[/b] Life Support
[b]Perk Slot 3:[/b] Perfect Balance / Hand Loaded / Field Scout
[b]Exotic Slot:[/b] Blood Price – Reloading before the mag is empty grants bonus damage to the first 10 rounds at the cost of 10% of your health and 20% slower recovery
[b]Hidden Perk:[/b] Kills have a 5-10% chance to heal you[/spoiler]
[b]Name:[/b] Facetious Sincerity
[b]Description:[/b] "Targets are now ready for removal. Keep clear and enjoy your day"
[b]Class:[/b] Rocket Launcher
[spoiler][b]Slot:[/b] Heavy
[b]Element:[/b] Arc
[b]Mag Size:[/b] 2
[b]Reserve Ammo:[/b] 5
[b]Special Perk:[/b] Heat Seeker – Firing the second rocket within 3 seconds of the first causes the rocket to track the last targeted enemy(s) even if they are no longer locked on.
[b]Perk Slot 1:[/b] Hard Launch / Warhead Verniers / Confined Launch
[b]Perk Slot 2:[/b] Tracking
[b]Perk Slot 3:[/b] Flared Magwell / Javelin / Heavy Payload
[b]Exotic Slot:[/b] Multi-Target Rockets – The longer you target enemies the more enemies it locks onto (up to 4). When fired the rocket will split into the same number as targets designated. (Each time the rocket splits the damage per rocket is split. E.G 2 rockets = 50% damage, 3 rockets = 33% damage, 4 rockets = 25% damage)
[b]Hidden Perk:[/b] None[/spoiler]
[b]Name:[/b] OP-3 Fair Lady
[b]Description:[/b] “All’s fair...”
[b]Class:[/b] Railgun
[spoiler][b]Slot:[/b] Heavy
[b]Element:[/b] Arc
[b]Mag Size:[/b] 1
[b]Reserve Ammo:[/b] 14
[b]Special Perk:[/b] None
[b]Perk Slot 1:[/b] Accurized Ballistics / Field Choke / Linear Compensator
[b]Perk Slot 2:[/b] Mulligan
[b]Perk Slot 3:[/b] Explosive Rounds / Relic Iron Rounds / High Caliber Rounds
[b]Exotic Slot:[/b] Love and War – You can charge the gun before firing, doing so increases the rounds velocity and impact but at the cost of reduced accuracy the longer you charge (can only charge for 3 sec before auto firing)
[b]Hidden Perk:[/b] Armour Piercing Rounds - Rounds penetrate the target (If you use explosive rounds the round will penetrate the first 2 targets and detonate on the third or against a wall/ground. Will not penetrate "boss" level enemy)[/spoiler]
-
"Shadow of a Doubt" Exotic PRIMARY sidearm "If you can fire this weapon quickly and passionately, without a shadow of a doubt, then you deserve to dominate in the Crucible" -Lord Shax Passive perk: "Shadow of a doubt"(It's pretty complicated but I'm sure Bungie can pull it off without it being too broken)This weapon can be dual-wielded and therefore cannot be aimed. A percentage of landed shots, precision, shots, kills and precision kills while rapid firing and alternating weapons will give you an edge in combat (Doing the above while firing alternate guns, ie left right left right l etc., will provide a slight increase to damage, around 2-3 additional damage, and an increase to handling, stability, and range, and a max a 3 per gun for mag size. Reloading will lessen the stats. Stats will be replaced by the performance of the last round every reload. Column 1-CQB Ballistics Linear Compesator Agressive Ballistics Column two-A choice between Zen Moment Rangefinder (lol jk) Spray and Play Column three-Hip fire
-
All of these are so cool!!!
-
https://www.bungie.net/en/Forum/Post/147958893 BEST EXOTIC IDEA EVER
-
https://www.bungie.net/en/Forum/Post/148161694/0/0 AWESOME EXOTIC IDEA WITH LORE! CHECK IT OUT
-
Edited by Yusis 2000: 9/1/2015 10:28:36 AMMight as well put my concept here while I'm at it. [url]https://www.bungie.net/en/Forum/Post/142920279/0/0[/url]
-
The goat "You are dirt beneath my feet" Exotic Titan helmet Goat skull with goat horns Upgrades: reload all primary weapons faster Carry more special weapon ammo Exotic upgrade: Goat: increased offense and slightly increased defense.
-
Name Cursed Cannon Description: Explosion of Darkness Perk One: Soft Launch,Confined Launch,Aggressive Launch Perk Two: Tripod Upgrade Damage Perk Three: Quick Draw,Flared Magwell,Snapshot Exotic perk: Shooting this Weapon causes cursed thrail explosions and holding the trigger charges the explosion. Upgrade Damage Upgrade Damage Upgrade Damage
-
Name: Huntsman( I don't know tell me if you have a better idea. Class: Primary hand cannon Description: " I never miss, so what's a second shot going to do for me" Mag size: 1 Special perk: scope attachment First Perk: Outlaw( critical kills increase reload speed) Ballistic types: (I can't remember what they all do but I'll say aggressive ballistics, field choke, and linear compensator.) Set of three perks in the middle: Send it, Flared magwell, and Single point sling Exotic Perk: successive critical hits increase reload speed, critical damage, and have a chance to put your single bullet back in the magazine. That's my idea for an exotic, I feel like it would have a quick reload by default, and maybe a scope (not a sniper scope, but some thing more accurate than the crappy dots and lines that all hand cannon sights are.
-
Name Cursed Cannon Description: Explosion of Darkness Perk One: Soft Launch,Confined Launch,Aggressive Launch Perk Two: Tripod Upgrade Damage Perk Three: Quick Draw,Flared Magwell,Snapshot Exotic perk: Shooting this Weapon causes cursed thrail explosions and holding the trigger charges the explosion. Upgrade Damage Upgrade Damage Upgrade Damage
-
Edited by Da Gorseman: 7/27/2015 11:48:11 PMExotic handcannon idea (Partial credit to dead arish and DeLta PharOs) [spoiler]Name:The Trash heap Desc: "It just came to me" -Banshee... 33? (The Gunsmith) Still only came up with exotic perk and special perk Special perk:This handcannon has a scope Exotic perk: Junkyard dog: This gun has a double zoom and shoots a longer ranged buckshot (three shots) [/spoiler]
-
Edited by SwellerThrone8: 5/14/2015 5:50:13 PMName: [b]Dying Man's Creed[/b]: I NEVER DIE!!!!!! Auto Rifle No Special Perk Muzzles: Aggressive Ballistics, Accurized Ballistics, and Smart Drift Control 1st Perk: Spray and Play 2nd Perk Tree: Fitted Stock, Flared Mag well, and Single Point Sling 3rd Perk: I Never Die: Recovering from Near Death grants bonus ammo and faster reload. Weapon damage increased as your health bar goes down. Hidden Perk: High Caliber Rounds with no negative weapon handling.
-
Name: Civil matters Weapon type: scout rifle Desc: "Let's settle this like gentleman" Gist: Kinda like Monte Carlo but puts the bayonet to work Sry I've only thought of an exotic perk Exotic perk name: less civilian Exotic perk: when this gun is equipped, replace your melee with a shorter range stab that hurts 25% more (about Titan punch range) and hurts 50% more when opponent is shot in melee range
-
The Juggernaut Exotic heavy sniper A bolt action sniper that goes in the heavy slot Zoom is the same as max zoom sniper scopes. Very slow rate of fire (significantly slower than no land beyond) MASSIVE impact: 500 damage to the body and 1500 to the head in pvp. Basically 3-4x the damage of normal sniper. Max range Very low stability (LOTS of kick on this gun) Reload and mag-size: This weapon has a mag size of one. Instead of reloading you do the bolt action and manually insert a round after each shot. (This is so you cannot abuse the bolt action like on NLB) Can hold six rounds total Picking up heavy ammo in pvp gives 3 shots Picking up a heavy brick in pve gives 2 shots Perk 1: unflinching Middle perk tree: Snapshot: Aim faster (this weapon aims slower than other snipers by default) Skip rounds: rounds skip off surfaces and you can hold 1 extra reserve shot. Custom glass: decreased zoom Exotic perk: "Omega": This weapon can shoot through any walls with no damage loss. Killing an enemy causes them to create a massive explosion. Hidden perks: armor piercing rounds
-
The Red Storm Exotic Shotgun Solar [i]All that was left... was red.[/i] 15 in Mag, 150 in Reserve Full Auto Perk- Blood spilled from any enemy damaged will poison anything that touches the blood, including the target.
-
I've been thinking hard recently about House of Wolves coming to Destiny soon, and I wanted to make some ideas. EDIT: Many support. Much happy. Wow. EDIT: I have added a couple of new ideas. If you see EDIT above it then you'll know it's a newer idea. Exotic Auto Rifle Name: Under The Bed Type: Void Description: "Child, have you heard of the Boogeyman? He preys on those who close their eyes. That is why they invented the nightlight". Exotic Perk: Nightlight You deal double damage to stealth enemies Exotic Machine Gun Type: Solar Name: Juggernaut Description: "Salvaged from parts of a Cabal Heavy Slug Thrower, this weapon is unique in standards unrecognised among Guardians. You see, instead of firing heavy slugs, it fires unrelenting pain." Exotic Perk: Bullet Sponge You are tougher to kill while firing this weapon Exotic Shotgun Name: Sticks and Stones Type: Solar Description: "They might sting a bit, but this WILL hurt you." Exotic Perk: Stone Cold This weapon fires slugs instead of regular ammo (this would increase range, impact and damage by a considerable amount, but destabilise it, shorten the magazine size and slow the firing rate) EDIT: This would be interchangeable between normal ballistic types, so you could choose Soft Ballistics, CQB Ballistics or Stone Cold. The filler perk would be rangefinder in place of where the exotic perk usually goes. EDIT: Exotic Handcannon Name: Karmageddon Type: Void Description: "I try to live with the idea that karma is a very real thing. So I put out what I think they deserve." - Dregden Yor Exotic Perk: Ouroboros Critical kills charge your Super, non-critical kills charge your grenade and assisted kills charge your melee. (Note: If you even so much as hit an enemy, it counts as an assist unless you kill it, in which it becomes a kill) Exotic Scout Rifle Name: Metallic Anarchy Type: Kinetic Description: "Total collapse in it's purest form." Exotic Perk: Chaos Damage Each round fired from this weapon is a different damage type, eg. Arc, then Solar, then Void or any random combo (this would be excellent for rainbow burn in Nightfall activities) Exotic Fusion Rifle Name: Himneska Type: Solar Description: "Thought to born from the Traveller's light, this weapon is everything that the stories imply." Exotic Perk: Shattering Light This weapon deals double damage to shields (that means PvE enemy shields, player shields and Ward of Dawn) Note: 'Himneska' means 'heavenly' in Icelandic Exotic Titan Gauntlets Subclass: Striker Name: Open Hostilities Description: "Only in the thick of battle do the strongest survive." Exotic Perk: Grand Finale You may have Shockwave and Aftermath simultaneously Exotic Titan Helmet Name: Polypheme 47 Subclass: Defender Description: "You will protect them. You will fight with them. You will heal them. You are their sentinel." Exotic Perk: Unrivalled Light Your Ward of Dawn decreases the cooldown of allied Supers and drains enemy Supers (Teammate cooldown is decreased dramatically while enemy cooldowns go in reverse. This all happens INSIDE the WoD) Exotic Titan Chestpiece Subclass: Either Name: Pachydermals Description: "They say this is the skin from a long extinct creature. However, it appears to just be reinforced plasteel plating." Exotic Perk: Blast Shield Explosive damage from all sources is decreased by 50% Exotic Hunter Gauntlets Subclass: Either Name: Strongarm Special Description: "...and that's all I could hear. Those victorious screams. Then, suddenly, silence." Exotic Perk: Home Run Your grenades travel twice as fast and ignore shields (Can pass through Wards of Dawn too) Exotic Warlock Chestpiece Subclass: Either Name: Wise Ahamkara's Ribs Description: "Oh bearer mine, how does one learn the secrets of the wise?" "In death, young one." Exotic Perk: Secrets of the Dead You may use two different grenades from a subclass (so, for example, you could use a fusion grenade and a solar grenade as a Sunsinger or an Axiom bolt and a scatter grenade as a Voidwalker.) (Note: Functions like Gift of the Sun, but instead of two of the same grenade, its one of one and one of another) EDIT: Exotic Hunter Helmet Subclass: Either Name: Mortality Cage Description: "Little do those Warlocks know, us Hunters have some space magic of our own." Exotic Perk: Defibrillator There is a fair chance of instant revival after death. (Note: Around a 25% chance of instant revival)
-
Here is my idea: POLY- adaptabile death delivery system Special perk: opprotunist: any ammo type counts twoards this gun Exotic perk: killing an enemy causes this gun to morph into a copy of the gun they had equiped, every fresh morph starts with 25% ammo capacity.
-
-
Edited by RübblyRanch: 5/15/2015 11:30:14 AMType: Sidearm Name: The Fuzz Desc: What did you say to me? Magazine Size: 14 Element: Solar 1st row perks: CQB ballistics, Accurized ballistics, Aggressive Ballistics Main Perk: Zen Moment/or Glass Half full 2nd row perks: Quickdraw, Hammer Forged, Speed Reload Exotic Perk: Used for Bluffing- Aiming at an enemy[b](Or recovering from near death)[/b]will instantly refill your magazine, gives a mag to the reserve ammo, and gives a temporary boost to overall agility.( cooldown of 3 seconds.)
-
Name: the light Discription: the speakers only weapon Its a hand cannon which does 500 solar damage and has low ammo to compensate Perks: are expensive ,ammo upgrade sights, can produce motes of light when you kill a super hard bad guy, less recoil
-
Edited by Jasondurgen: 5/17/2015 4:30:29 AM[b]Black Death[/b] - Scout Rifle [i]Red Death, huh? Has it killed over 25 million people like me? Hmm?[/i] -22 bullets per mag --212 in reserve Stats (out of 100) -RoF: 50 -Impact: 35 -Range: 90 -Stability: 65 -Reload: 80 Haven't worked out the perks yet, but I did make an exotic perk. [b]Exotic Perk[/i]: Vengeance - Each kill increases Stability and Impact by 5 (if referring to my scale of 100. Can stack up to 3 kills. Lasts 15 seconds after each kill). When punched by an enemy, they're health stops recovering for an extra 5 seconds after what it should.
-
Edited by Baalwulf06: 5/18/2015 3:33:03 AMPulse Rifle Voravox Arc Damage primary 45 round mag - 5 round burst 70% ROF/ 12% Impact/ 40% Range 65% Stability/ 40% Reload Lightning Rod- Landing frequent shots will discharge a nova of arc damage temporarily disrupting enemy weapon systems and dealing AoE damage . "You fear the dark don't you? Heh you haven't seen what the light can do."
-
Name: [b]Ebony and Ivory[/b] Description: [i]"Jackpot!"[/i] Type: Exotic Sidearms ( Kinetic ) Tier 1 Perks: [b]Cowboy[/b]: Allows dual-wielding of Ebony and Ivory. RT fires Ivory and LT fires Ebony. ADS disabled. [b]Primary Slot[/b]: This weapon goes in the Primary weapon slot. Tier 2 Perk: [b]Double Luck[/b]: One random bullet in both weapons' magazines will deal more than normal damage. Exotic Perk: [b]Jackpot[/b]: Holding down the triggers allows for a charged shot, dealing 2x damage. Firing this charged shot expends half your super bar. Can only be activated if the super bar is full.
-
Name: Still working on it... Type: handcannon Flavor text: Do you feel lucky, punk? Well, do ya? Exotic perk: Magnum, high caliber and armor piercing combined into one.
-
Edited by Rho'gath: 5/15/2015 5:36:33 AM[b]Community Contributions:[/b] (because the main post ran out of space). Try to keep this bumped to the top with your own suggestions, those worthy of impressing me will make it onto this list (try to use a similar format to mine for ease of use and try to keep weapons within being reasonable): [b]Name:[/b] Black Hole (Credit to [b][u]JustSomeRndmGuy[/u][/b]) [b]Description:[/b] "Nothing escapes me! Not even the Light!" [b]Class:[/b] Sniper Rifle [spoiler][b]Slot:[/b] Special [b]Element:[/b] Void [b]Mag Size:[/b] 4 [b]Reserve Ammo:[/b] 16 [b]Special Perk:[/b] None [b]Perk Slot 1[/b]: Ambush scope / Hawkeye scope / ZSR-30 (mid range scope) [b]Perk Slot 2[/b]: Outlaw [b]Perk Slot 3:[/b] Perfect Balance / High Caliber Rounds / Hidden Hand [b]Exotic Perk:[/b] Singularity - Precision kills with this weapon cause the target to emit a small DOT singularity that pulls in all adjacent enemies into it's field of influence. Any enemies killed during this event, cause the singularity to get larger by 10% (up to 30%) [b]Hidden Perk:[/b] Firefly[/spoiler] [b]Name:[/b] Divine Demon (Base idea by [b][u]firebird 478[/u][/b]) [b]Description:[/b] "Only the chosen may wield that which the gods and demons both avoid" [b]Class:[/b] Sidearm [spoiler][b]Slot:[/b] Primary [b]Element:[/b] Left: Solar, Right: Void [b]Mag Size:[/b] 13 in each gun [b]Special Perk:[/b] Unholy Matrimony (duel wield): The left is made from fragments of the traveler, the right is forged from darkness [b]Perk Slot 1:[/b] Accurized Ballistics / Field Choke / Aggressive Ballistics [b]Perk Slot 2:[/b] Zen Moment [b]Perk Slot 3:[/b] Hammer Forged / Flared Magwell / Perfect Balance [b]Exotic Slot:[/b] Equilibrium: Landing a shot from each gun in succession reduces recoil and increase accuracy of each weapon. Landing multiple successive shots will further improve this effect. Missing a shot while equilibrium is active will break the balance causing the weapons to return to stats [b]Hidden Perk:[/b] None[/spoiler] [b]Name:[/b] Dogma's Judgment (Credit to [b][u]Jarron White[/u][/b]) [b]Description:[/b] "When chaos comes stampeding on 16 hooves, this will be the only order" [b]Class:[/b] Scout Rifle [spoiler][b]Slot:[/b] Primary [b]Element:[/b] Solar [b]Mag Size:[/b] [b]Special Perk:[/b] Mode Shift: Aiming down the sights boosts range and impact, but lowers rate of fire. Lowering sights has the opposite effect. [b]Perk Slot 1:[/b] Accurized Ballistics / Smooth Ballistics/ Smart Drift Control [b]Perk Slot 2:[/b] Firefly [b]Perk Slot 3:[/b] Field Scout / Flared Magwell / Light Weight [b]Exotic Slot:[/b] Order to Chaos: On precision kills, earn one random effect ( faster reload, increased damage or health regeneration ) [b]Hidden Perk:[/b] None[/spoiler] [b]Name:[/b] Spit Fire (Credit to [b]JusticeMustDie[/b]) [b]Description:[/b] "Fire At Your Fingertips" [b]Class:[/b] Hand Cannon [spoiler][b]Slot:[/b] Primary [b]Element:[/b] Solar [b]Mag Size:[/b] [b]Special Perk:[/b] None [b]Perk Slot 1:[/b] (Open for discussion) [b]Perk Slot 2:[/b] Fan Flame: This weapon fires on a hair trigger with increased accuracy. [b]Perk Slot 3:[/b] (Open for discussion) [b]Exotic Slot:[/b] Matchstick: Precision shots have a chance to ignite the target causing damage over time. Hidden Perk: None[/spoiler] [b]Name:[/b] Designated Marksman (Credit to [b]Dextor307[/b]) [b]Description:[/b] "Precision over power. A true marksman kills with a sense of finesse." [b]Class:[/b] Sniper Rifle [spoiler][b]Slot:[/b] Primer [b]Element:[/b] Arc [b]Mag Size:[/b] 10 [b]Special Perk:[/b] None [b]Perk Slot 1:[/b] Smart Drift Control / Soft Ballistics / CQB Ballistics [b]Perk Slot 2:[/b] Counterbalance [b]Perk Slot 3:[/b] Perfect Balance / Custom Optics / High Caliber Rounds [b]Exotic Slot:[/b] Suppressed Hunter - Shots fired from a distance don't alert nearby enemies of your location (PvE). No lens glare. Hidden Perk: Unflinching[/spoiler] [b]Name:[/b] Fateweaver (Credit to [b]Jarron White[/b]) [b]Description:[/b] "Do we make our destiny, or does our destiny make us?" [b]Class:[/b] Scout Rifle [spoiler][b]Slot:[/b] Primary [b]Element:[/b] Solar [b]Mag Size:[/b] [b]Special Perk:[/b] None [b]Perk Slot 1:[/b] (Open for discussion) [b]Perk Slot 2:[/b] Firefly [b]Perk Slot 3:[/b] (Open for discussion) [b]Exotic Slot:[/b] Fated Three: Three successive precision hits will trigger the Firefly effect early, triggering an explosion that deals Solar damage in a short radius. Hidden Perk: None[/spoiler]
-
Edited by Guardian3381: 5/18/2015 7:49:21 PMName:MPO(Major pain output) Turret heavy sniper Description:" Why hide when theres pain to cause!" mag size:3 reserve:3 type:void special perk:Turret: aiming down sights while crouched gives a sheild until the player moves Perks(havent thought of any) Exotic perk: MPO: while aiming down sights and crouched gives a 1.5x damage multiplier for one shot
-
Name: Shield, WHAT?! Type: Scout Rifle Description: Silly bad guys, shields are for kids. Exotic Ability: Bullets pierce enemy shields causing a portion of standard damage to the enemy. (20%) Side Effects: - Critical shots don't cause additional damage while enemy shield is active. - Damage to enemy shield is slightly reduced. (10%)