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Edited by KenLaw83: 5/11/2015 5:00:09 AM
119

Should ROC Strike Loot Tables Be Reworked?

Yes, loot tables should be changed

2453

No, loot tables are fine

927

Other

82

Other than gaining vanguard marks, having fun, and wasting time until the weekly reset, what purpose do ROC strikes have after a person reaches level 30+? Even though ROC strikes guarantee a blue engram, armor piece, or weapon, those items serve only to add to a steadily growing number of class specific materials and weapon parts. Let me preface this by saying that I am not requesting for a bump in the exotic drop rate and that this is not another gjallarhorn topic. What I am proposing is that Bungie increase the rate at which strike only shaders, ships, and legendary engrams drop, maybe Bungie can even through in vehicle upgrades to add variety. Obviously the drop rate would be dependent upon the type of item (ex. legendary engrams should not drop more often than a shader or ship). Lastly, I understand that some may say my strike completions may not give me much credibility, but I also feel that it doesn’t take a person to complete 1000 strikes to understand that they are mundane. Let me know what you think. *Edit 1* So from what I'm seeing, a few of people are wanting an increase in rep gain without making changes to the loot tables. Would this be sufficient and enticing enough to draw players into the strike playlist? As I've stated in some of my responses, I personally don't believe so, I think that the majority of players are seeking specific exotic items. With an in increase in legendary engram drops there is also an increase chance of one of those engrams eventually turning into an exotic. But hey, if Bungie wants to increase rep gain along with other item drop rates, by all means be my guest, that's just icing on the cake.

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  • I think they should increase the drop rate for legendaries at the end, keep exotics where they are, and maybe add a similar but seperate drop chance for exotic engrams, including exotic weapon engrams. They should perhaps create some really cool blues with unique perks or looks that are also competitive in pvp like strangers rifle so that hunting for blues can be worth it. On top of all that, they should add little tokens for all the factions except expansion factions and cryptarch that increase rank with that faction by like 50 or so that have a chance to drop at the end of a strike. They should increase the number of ships and sparrows as well as shaders both blue and purple and give them a chance to drop. Allow people to sell excess shaders, sparrows, and ships for a small amount of glimmer. Then they should add a chance for strikes to drop a pack of materials which could be class mats or regular upgrade mats like relic iron etc. Then include a chance to drop the plus 200 glimmer tokens and the increase to glimmer dropped tokens, telemetries and heavy ammo synths. Then include a chance to drop faction weapons, shaders, and armor if you are at rank 3 or higher and wearing the faction class item. ( they should create some vanguard and crucible specific class items that are purely for looks and do not give you rep from doing other things.) Finally they should increase the post game rewards screen to include 3 loot spaces instead of two, and have them work like this. #1 will drop automatically for completing the strike. #2 will drop for completing the strike with at least 50 combined kill, assists, revives, and orbs. Subtract 5 per death. #3 will drop for completing the strike with at least 100 combined kills, assists, revives, and orbs. Subtract 5 per death. #1 A strong chance to drop a blue engram with a smaller chance to drop white upgrade mat packs, glimmer tokens, +glimmer tokens, and an even smaller chance to drop blue shaders and motes of light. A very small chance to drop blue shipprints and strange coins. Extremely Super Ultra rare chance to drop an exotic. #2 A strong chance to drop motes of light, glimmer tokens, blue shaders, telemetries and mat packs, with a smaller chance to drop blue shipprints, strange coins, and faction rep tokens. An even smaller chance to drop green sparrows or heavy ammo synths. A very rare chance to drop purple engrams, or purple mats. Super Ultra rare chance to drop an exotic. Extremely super ultra rare chance to drop an exotic armor engram. #3. A strong chance to drop strange coins heavy ammo synths, green sparrows or faction token. A smaller chance to drop blue sparrows, and ascendant mats. An even smaller chance to drop purple ship prints or purple engrams. A very small chance to drop purple shaders, faction purples/ships/shaders, and purple sparrows. Ultra rare chance to drop an exotic. Super ultra rare chance to drop an exotic weapon engram. I may have to edit the drop chance levels, or fiddle with the reqs for getting each tier, but i fee like this change would bring the fun back to running roc strikes again, and also allow people to get a more varried amount of stuff. The same principle could be put in affect for weekly heroic at level 30, crucible, and nightfalls albeit with edited reqs and rewards to fit the challenge.

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