[u]Additions to Crucible[/u]
-Party Games
-Private Matchmaking
-New Game Modes
[u]Party Games[/u]
-Gun Gods
[spoiler]
Free For All 6 People
All guardians have the same weapon loadout during the match. Basically, whoever can use the gun best will win. Exotics are able to be in the loadout. Perk trees will have been preselected by RNG and can not be changed.
Fireteams up to 3 can join.
[/spoiler]
-Brothers' Betrayal
[spoiler]
Free For All 6 People
The game mode is locked to your class. Join the match with a warlock, and you will face only warlocks, etc. Subclasses will are your only option of variety. It's time to "eat your own medicine".
Fireteams of 1 can join.
[/spoiler]
-Showdown
[spoiler]
Free For All 1v1
Quick 3 minute matches against another random player in a game of skill and wit. Heavy ammo will not spawn.
Fireteams of 2 can join.
[/spoiler]
-Fisticuffs
[spoiler]
King of the Hill 1v11
Guns, grenades, supers, melees(override) are disabled. Use only your regular melee to go around killing other guardians. Melee kills grant movement speed bonus, and a sword of crota will spawn randomly every 30 seconds. Sword of crota is a insta kill and has its own moveset. Killing a swordbearer grants his movement speed bonus x2 to you. Up to 300% movement speed bonus.
Fireteams up to 6 can join.
[/spoiler]
[u]Private Matchmaking [/u]
It's what we've all been begging for.
Private matchmaking allows the fireteam leader to create his own rules for the game modes. All players will be able to view the rules and restrictions at will during the menu.
Rules that can be changed...
-match length
-score limit
-maps
-game mode
-AIs
-ammo spawn timers
-guardian base health
-guardian respawn/revive timer
-amount of guardian lives
-precision shots only
-precision kill score bonus
-suicide penalty
Restrictions that can be applied...
-weapon types
-weapon perks
-weapon rarities
-armor perks
-armor rarities
-super enabled/disabled
-grenade enabled/disabled
-melee enabled/disabled
-Subclass enabled/disabled
-subclass perks enabled/disabled
-Level difference advantage enabled/disabled
Private matchmaking will have a 12 guardian participation cap, and up to 3 guardians as spectators. (For clan battles/tournaments)
[u]New Crucible Game Modes[/u]
-Control/Clash/Skirmish with no exotics
[spoiler]
Self explanatory
[/spoiler]
-Sparrow Racing
Crucible Version
[spoiler]
Free For All 6 People
Each guardian rides his sparrow along 3 different paths (arrows with wayppoints). Going too far away from the path will result in death. It is based on patrol maps, and there are certain hidden shortcuts in this game mode that would normally not be in the patrol map
[/spoiler]
Iron Banner Version
[spoiler]
6 Teams of 2 Guardians
1 guardian in the team will be the driver, and the other will have to shoot enemies. Loadouts are locked once the match starts, but the driver and shooter can switch roles to have versatility. If your shooter dies, you will have a reduction in speed. If the driver dies, the current shooter will forcibly switch into the driver role, speed is reduced. If the vehicle explodes, the shooter will have a chance to spawn his immediately. Revive timer is set at 5 seconds and the ghost follows your sparrow so you wont have to wait at his death point. There will only be 2 different paths to choose from, with no shortcuts. No players will have any ammo until your sparrow comes near an ammo box (automatically picked up). Annihilate your enemies to gain super energy.
[/spoiler]
Here is what you're super will do in each role
[b]Driver[/b]
[spoiler]
Golden Gun- Your sparrow blasts a shot in your desired direction when you tap the Left Analog Stick. 3 shots, 4 with Achlyophage symbiote. (Timer still applies)
Bladedance- Your sparrow surges forward with each use, killing anything it touches. Surge timer consumption decreases with mask of the third man.
Nova Bomb- You blast a nova bomb directly ahead of you, disintegrating all in its path.
Sunsinger- You, your shooter, and your vehicle is instantly healed from all damages. Your vehicle is slightly faster, your shooter has increased stability, and you have better control over the vehicle.
Ward of Dawn- creates a portable ward of dawn to protect you from enemy attacks. Can still be destroyed by other supers like it normally does. Can provide buffs from its skill tree, and the shooter can still shoot from inside the bubble.
Fist of havoc- rush forward while attracting any nearby sparrows closer to you. If they touch you, they combust. (Lasts 10 seconds)
[/spoiler]
[b]Shooter[/b]
[spoiler]
Golden Gun is still used the same way.
Blade dance- allows you to hop onto another's sparrow and slash their shooter
Nova bomb is still used the same way a guardian would.
Sun singer is used the same way as a DRIVER would.
Ward of dawn creates void spikes behind you damaging other vehicles.
Fist of havoc creates a Shockwave originating from your sparrow, destroying any other sparrows hit by it.
[/spoiler]
This is what I got so far. I'll add some minor changes later. Post your thoughts
Master Thread - [url=https://www.bungie.net/en/Forum/Post/115050969/0/0 ] https://www.bungie.net/en/Forum/Post/115050969/0/0 [/url]
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I like the idea of the first one. I remember loving Gun Game in Black Ops. It would be fun if they did a gun cycling game kinda like that too.