So, understandably Bungie nerfed Auto Rifles as the statistics proved they were the most over-used weapons in almost every activity. Now that they've castrated and killed Auto Rifles completley and buffed Pulse Rifles to top-tier and Hand Cannons to the most over-used genre of weapon, they might as well restore ARs to their former glory to compete with the newly buffed and overused Hand Cannons. If they re-buff ARs, will you not use Thorn anymore?
TLW: 2 Hipfire = Kill.
Thorn: 2 Headshot = Kill.
Red Death: 2 Headshot = Kill.
Scout Rifle: 3 Headshot = Kill. ( G-Demise )
Auto Rifles cannot compete with any of these weapons at close range.
If two players that were both pros shot at eachother with perfect aim from the same distance, all of the weapons I just mentioned would clearly win. Unless you get the first shot, no.
The first 3-10 shots in, you will lose any gunfight with an Auto Rifle against a skilled player.
EDIT: Bungie finally gave in. Not only are Thorn and the Last Word receiving a due nerf, but Auto Rifles are receiving the exact buff we decided on ( Or mostly )
To restore Auto Rifles to their prime damage but to keep the range nerfs in place to limit Auto Rifles to close-mid range encounters like Thorn and Last Word were originally intended to be.
Thank you all for consistently bumping this forum and I'm gladly looking forward to the Auto Rifle buff.
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No, I don't feel auto rifles should be buffed. No I don't feel everything else needs to be nerfed. I feel like Destiny needs to re-evaluate how it balances weapons. Pulse rifles get xx% buff to this, Auto Rifles get xx% nerf to that..... why in the -blam!- when there's so many different variants and so many perks do we get 'weapon class balancing' yet with the majority of the exotics ( i.e. exotic buff patch 1.0 that buffed bad juju, red death ... nerfbuffed the invective, etc etc) get the solo-dolo treatment ? I understand the general purpose of the balancing of weapons based on class but this does not apply when Destiny is concerned. Bungie needs to individually balance weapons as well as class balance them due to the way that those buffs/nerfs affect individual weapons. With the auto rifle nerf it was clearly obvious and even stated by Bungie themselves that the low impact auto rifles would suffer less than ones like suros with high impact. This did not take into account however, the total shit of all low impact auto rifles anyway further increasing their uselessness. Those weapons in particular were the ones that needed to be adjusted with the only real 'nerf' required being to suros regime as it has the highest impact of any auto rifle ever. Handcannons for the most part are in a good place yet INDIVIDUAL weapons within that class ( i'm looking at you, you thorny -blam!-) need to be nerfed and or buffed ( the devil you don't). Bungie, please for the sake of all things bootyfull begin to balance your shit fully and not with this half assed laziness that ends up ruining entire classes of weapons. I could go on all day providing specific examples of how different weapons in a specific class need to be adjusted individually and not as a whole. Like how jolders could use a small nerf while Super Shit Advice STILL needs more boofs. I'd rather not spend all day on this though so I'll leave it at that. INDIVIDUAL BALANCING IS KEY