I will keep it short
My hunters not too far along yet but what I have seen so far is hunters are poop in PvE, double jump sucks, and blade dance still wrecks in PvP. havent done gunslinger but i know the deal. triple jump (still worse than glide) and 3 free kills for your Major mobs or a few poor bastards in crucible. and the invis thing sucks, unless youre playing against people with glaucoma.
Played someone elses titan, they seemed decent enough at both. titan strike or whatever is irritating in pvp, kills a ton of shit in pve, and they have the defense bubble thing (in my opinion is just useless and annoying) but still pretty good at both
Warlocks are probably the best class in the game, as both subclasses crush life hard in both pve and pvp.
also vote what you think is best.
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I started out as a hunter and i am playing every class. I checked the forums quite a bit and well most people always complained about hunters. But to me i knew they where the weakest class, they have agility worst stat in the game easily. They have fairly strong supers, but they still don't do any more than another class. Well they could if they didn't panic and waste there's like a moron trying to get a single kill and save themselves. Only then to realize that hunter came back used blade dancer and killed 4 people on his team so he actually came out the victor. The only reason why hunters seem to be as good as they are. Is because they have to think about when to use there super, and activate it ahead of time instead of panicking and wasting it. Hunter's sadly get a lot of flak because people don't want to admit they made mistakes. Hunters reward higher skilled players, so when a hunter does good, it looks like hunters are extremely powerful but in reality there not that good. It's the person using there kit to the fullest potential, and your not using your class to it's fullest. Warlocks i would call the strongest class but sadly there exotic simply put suck most of them don't do anything, there's only one really good warlock item and that's for void walkers. But to offset that they have extremely strong abilities, a range titan's fist of havoc. Or a revive super that if spec right can one shot people with aoe grenades that they can pump out every second. They have the best stat in the game recovery, it makes the biggest differences out of the three classes. But the lack of exotic pieces scales them back a bit, i am kinda of scared once house of wolves comes out and they actually get good gear. They really will be completely broken and they will need a nerf. Titans now this class most will probably not agree with me, but i feel they have the best mixed combined with the best items, as well as the most swag. Titans have the idea sub classes, they simply put are better than warlocks since they have gear that tip them over the warlocks innate strength. Striker titans are the strongest pvp class they have a one hit kill melee with no cool down, they have a panic button i don't agree with they should save it for when it counts. The titans not just striker have the best grenade, and they have the second best stat armor. It allows them to take just a tad bit more damage. They can get armor + recovery without sacrificing stats and getting sub par everything. Where the striker titans lack the defenders makes it up big time, for starters they are the best class in pve, allowing them to put up a bubble to block incoming fire and giving buffs to a whole a bunch of people is great. Or they can make themselves practically invincible in there bubble allowing them to trade several blows with bosses. They have the best ulitity melee they get a shield when they kill some one, that can either speed up reload and aiming/swapping weapons faster, or they can have a constant recharging shield that at lower levels practically makes them invincible, since the enemies often can't break the shield, or they can make it so each kill with it up has a chance to drop orbs of light for teammates. They have in my opinion the best grenade in the game, the magnetic grenade. It sticks to an enemy or you can stick it to a wall or ground, then it will blow up two times in a rather massive area of effect. So simply put defender for pve, striker for pvp. Well until house of wolves and until the inevitable warlock nerf once they get stronger class items. Void walkers are going to be completely broken. At any rate this is unrelated to the main topic or my main post, but i am trying out a new defender build, using a ruin wings and jolder's hammer until i get thunderlord. My hope with this build is to use a machine gun pretty much as a primary and with the help of the skill tree generate orbs of light to my team mates. While also getting a stronger shield and reloading my weapon faster eliminating the weaknesses of the light machine guns and there slow reload times. Basically i will be trying to ditch the common defender perks like ward of dawn cdr + how long ward of dawn last. In hopes that maybe this will turn out to be more effective and get me ward of dawn faster by generating more orbs of light because of my team mates while also able to use a heavy as basically a primary weapon. I haven't seen anyone run this so i am kinda afraid/kinda excited for this. If it doesn't work well i wasted a bunch of time, and well i won't be able to use a heavy a lot. If it does work with relative success, it could be the new go to defender build. I see a lot of ruin wings but i don't see titans running this set up. I doubt the devs would let this build be tho. It would be the most game breaking build, as it wouldn't have a weakness, besides not playing in a group.