Dragon's Breath has one of the coolest pictures, and pre-TDB when I saw the picture I was excited to get my hands on it, then I got the gun.
It's not a bad rocket launcher, but to me it's lackluster and falls below expectations.
The weapon is modeled after the P-40 Warhawk paint jobs, and the Halo 3 Flamethrower, which is such a badass concept, and then the weapon description says [b]"Burn the World, Burn it All"[/b], yet it doesn't set things on fire, why not?
Dragon's Breath in my opinion should change the Pyromancer ability from a solar flare, to a Napalm explosion. After the initial detonation, all targets still alive should be set on fire. Then make it cover the ground/walls in fire for ~5 seconds, and if an enemy walks into it will set the target on fire and continually refresh the DoT until it leaves the area on fire or it wears away after the ~5 seconds or whatever. This will truly be a pyromancer's dream weapon.
In relation to damage output, using 331 level 32 base and whatnot, standard rockets do ~3000 damage or whatever, and then of course the beloved Gjallarhorn Wolfpack rounds total ~2000 damage. I propose for the Dragon's Breath for DoT, do somewhere around 1000 damage over 5 seconds or so (not really sure the optimal time, less time means more burst, more time means more sustain for things like shields).
This change would make keep Gjallarhorn as the best single target launcher, dealing ~5000 per rocket, but bring dragons breath to the better AOE rocket, at ~4000 damage per target in the immediate blast radius, and then approaching or equal to its current ~6000 if the target stands in the fire the full duration. This way stationary targets will take the full damage, but also targets that leave will still take a portion of the damage.
Also on a final note, the exhaust pipes on the sides should have small jets of flame or glow red when the rocket is fired because that would look pretty sweet.
Edit: The exhaust pipes do glow red, I never really noticed it with my lack of usage of the gun. That's awesome because they should.
Edit2: Reworded some of the thread to clear confusion some people had.
Edit3: Adjusted the numbers to better fit the current state of the weapon.
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Here's my ideal dragons breath: Clip size: 3 Scope tree: same Special Perk: cluster bombs 2nd Perk Tree: same Exotic Perk: same but sets enemies on fire and explode upon death. Leaves at solar flare for each cluster bomb.
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I'm sad it's my best launcher and just use it on bosses on solar burn falls.
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I finally got dragons breath from nightfall this week. I checked its velocity and then traded an experiment. You can almost outrun the rocket with you sparrow. If they would just buff the rocket velocity if use this a lot more
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Am I the only one who doesn't want tracking on DB? Proximity, yes. Tracking, no.
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They should make the napalm fire do the same amount as the solar flare just guaranteed. Right now it already does more damage than Ghorn if the target stays in the flare. They just need to make the damage guaranteed.
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Great ideas. I'm with you. I hope they are open to this...and I hope it's feasible.
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Sure did do work on the nightfall and weekly though. By the time my team had spent a synthesis and loaded their gallys, I had that screaming bitch down to 1/5 health with solar flares toasting her pals. Prefer truth though.
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You only have five kills with the launcher there's no way you should be writing this post
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Edited by AburameDon: 5/3/2015 11:44:47 PMThat sounds pretty awesome tbh
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Wow this may be the single smartest thing I have read on dragons breath. Give it a burn. This would actually make it a relatively useful thing in Control and Sabotage as it could be used to keep an enemy away. Props.
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It's the best rocket launcher to use on the "spider-tanks" cuz it hits multiple hit zones simultaneously over time and they dont move away.
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You have a really good idea and solid arguments to support your proposal. I'm kinda impressed to find a post like this on these forums.
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Edited by NutMeg: 5/3/2015 6:07:05 PMNo exotics need to be fixed. Not all of them are supposed to be useful and some are just better than others.
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It's good enough as it is. The damage output is reallu high
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It's fine as is
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bumpitybumpbumpbump! It would be very cool to have a weapon like this which would do some brilliant aoe damage, but also act as a crowd control - perhaps keeping the enemy team clear of a control point a few precious seconds or preventing a flank attack through a narrow doorway (e.g. Burning Shrine corridors)
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Easy fix for Dragon's Breath. It doesn't need tracking or anything, except, just: Let it hold 4 in the tube and 10 total.
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nice 5 kills with it
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Bump.
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Bungie is autistic when it comes to designing exotics.
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Great idea, they should also have proximity detonation. Ya know, cause I'm bored of just tracking.
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That means the devs can't be lazy and reuse existing game mechanics...
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I think if they added proximity detonation and had the flame ball stick to enemies it would be better than gjallarhorn.
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Edited by Olafaloofian: 5/3/2015 8:13:13 PMNice ideas! I've seen a lot of similar threads before, and this may be the only one I have read that proposes a great buff to the weapon without making it blatantly overpowered