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Destiny

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Edited by PhNx Hellfire: 5/2/2015 11:14:48 PM
1

Iron Banner etiquette establishment

I've seen multiple raid etiquette expectation threads since last September and not one for Iron Banner. Put down what you expect from teammates. I only have a few things: #1. If a zone is being captured or contested, go help the zone. Don't try to be the 100 man slayer. It's control. It's objective based for a reason. Adding one more gun to defending/taking a zone is more crucial then being a killer. If you can't help the zone? At least try to help out the other zones. #2. Please keep your deaths to a minimum. It's bad to see it in normal matchmaking, but in Iron Banner, a single player going forward and dying a lot is the difference between reclaiming the Iron Banner coins and adding to/hitting the 5 loss max. #3. Do not flip spawns. If you have control of two points, especially in Iron Banner, do not walk so far forward they spawn behind everyone. You can potentially set back the entire game, maybe even lose to a good team because they perform better on the ground we had, then if you had simply taken a few deaths and gone positive as a whole. #4. Communication is good and allows for quick reactions, but if you don't, please pay attention to the scenario around you. Lots of random Iron Banner matches I've literally seen a single player, on a single area of the map, right off of the opening gate spawns. You will NEVER kill a team of 6 enemy players who team shoot which brings me to my next recommendation. #5. Team shoot. Team shoot. Team shoot. Arguably the best Iron Banner match I have ever been a part of: Fireteam of 6 on 6. Each team paired off in 2's with fast kill time weapons. The match was 19k to 20k and we barely won. Team shooting makes every match you ever enter a lot faster. Last one: #6. Control any two points you want, but do not forget the strategic importance to one control point over another. This is arguably the hardest to identify when six players are active, but typically, on most maps, Control point A is the easiest to defend with narrowed passages, but is also really difficult to expand to other control points when players would rather run to the control point then shoot enemies. Leave control point A and you'll find control points B and C are easier to team kill opponents on maps like Shores of Time. That's all the advice I've got for Iron Banner. What's your suggestions?

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