[quote][b][u]Please post with detail for example[/u][/b][/quote]
[quote][b][u]Please use this as a template[/u][/b][/quote]
[b]Name:[/b]
[b]Weapon Type:[/b]
[b]Rarity:[/b]
[b]Design:[/b]
[b]Description:[/b]
([i]Optional[/i])[b]Upgrade Materials:[/b]
[b]Slot:[/b] [u]Primary[/u], [u]Secondary[/u] [i]or[/i] [u]Heavy[/u]
([i]Optional[/i])[b]Dropped:[/b]
([i]Optional[/i])[b]Seller:[/b] ([i]Optional[/i])from an([u]Exotic[/u] bounty)
[b]Damage type or types:[/b] Arc, Void, Solar & Kinetic
[b]Mag size:[/b]
([i]Optional[/i])[b]Reserve ammo:[/b]
[b]R.o.F or Rate of fire:[/b] ?/100 or low, low/medium, medium, medium/fast & fast
[b]Charge time[/b]([i]fusion rifles[/i])[b]:[/b] ?/100 or slow, medium & fast
[b]Impact:[/b] ?/100
[b]Range:[/b] ?/100 or short, mid & long
[b]Stability:[/b] ?/100 low, mid, high & very high
[b]Reload:[/b] ?/100 or slow, mid speed & fast
[b]Blast radius[/b]([i]Rocket launchers[/i])[b]:[/b] ?/100 or small, medium & large
[b]Velocity[/b]([i]Rocket launchers[/i])[b]:[/b] ?/100
([i]Optional[/i])[b]Effects:[/b]
[b]Starting perk or perks[/b]
[b]1:[/b]
([i]Optional[/i])[b]2:[/b]
[b]Initial upgrade[/b]
[b]1:[/b]
[b]Main upgrades[/b]
[b]1:[/b]
[b]2:[/b]
[b]3:[/b]
([i]Optional[/i])[b]4:[/b]
([i]Optional[/i])[b]5:[/b]
[b]Special upgrades[/b]
[b]1:[/b]
[b]2:[/b]
([i]Optional[/i])[b]3:[/b]
[b]Scope upgrades[/b]
[b]1:[/b]
[b]2:[/b]
([i]Optional[/i])[b]3:[/b]
[b]Damage upgrades[/b]
List how many
[b][u]Exotic[/u] upgrade[/b]
[b]1:[/b]
([b][i][u]Legendaries[/u] to [u]Exotics[/u] would be cool[/i][/b])
([b][i][u]Extra details if you can think of any[/u][/i][/b])
[spoiler][u]March [i]31st[/i], [b]Update 1.0[/u][/b]
([b][i][u]List of weapons perks[/u][/i][/b])
[b]Accelerated Coils[/b](+50 Charge Time)
[b]Armor Piercing Rounds[/b](Allows your bullets to penetrate multiple enemies but lowers stability of weapon)
[b]Aspect Swap[/b](Allows weapon to deal two kinds of Damage)
[b]Cascade[/b](Sets reload speed at 150% of base speed after melee kills)
[b]Clown Cartridge[/b](Every reload has a 25% chance of a 20% increase in Magazine size)
[b]Cluster Bomb[/b](Projectiles fired by Rocket Launchers spawn cluster bombs upon detonation)
[b]Counterbalance[/b](Decreases weapon recoil by 9%)
[b]Crowd Control[/b](Increases damage by 15% for 3 seconds after scoring a kill)
[b]Custom Optics[/b](+.5x zoom)
[b]Double Down[/b](Increases the amount of ammo you spawn with)
[b]Enhanced Battery[/b](Increases magazine size, -30 Reload)
[b]Explosive Rounds[/b](Upon impact, your bullets cause explosions with radius of 2 meters. Targets closer to the epicenter take more damage)
[b]Extended Mag[/b](Increases Magazine stat by 30)
[b]Fan Fire[/b](Allows the weapon to be fired quickly and continuously)
[b]Feeding Frenzy[/b](Increases reload speed to 120% of base speed after each kill)
[b]Field Scout[/b](+100 Magazine, +80 Inventory)
[b]Final Round[/b](Increases the damage of the last round of your magazine by 33%)
[b]Firefly[/b](Precision kills cause a powerful solar explosion in a 5-meter radius)
[b]Fitted Stock[/b](+25 Stability)
[b]Flared Magwell[/b](+100 Reload, -10 Stability)
[b]Focused Fire[/b](Reduces rate of fire but increases damage when Aimed down sights)
[b]Full Auto[/b](Makes weapon full-auto, firing in its usual pattern with standard rate of fire)
[b]Glass Half Full[/b](Bottom half of magazine deals more damage)
[b]Goliath[/b](Precision Kills increase your Agility for 15 seconds)
[b]Grenades and Horseshoes[/b](Projectiles fired by Rocket Launchers will detonate when they are within 2 meters of their targets)
[b]Grenadier[/b](Each kill reduces the cool down of your Grenade ability by 10%)
[b]Hair Trigger[/b](Weapon fires as soon as trigger pressure is detected)
[b]Hammer Forged[/b](+40 Range, -10 reload)
[b]Hand Loaded[/b](+20 Range)
[b]Head seeker[/b](Increases precision damage by 25% on the 3rd shot of a burst fire)
[b]Heavy Payload[/b](+40 Blast Radius, -10 Velocity)
[b]High Caliber Rounds[/b](Staggers enemies but lowers stability)
[b]Hip Fire[/b](Increases weapon accuracy when firing while crouched)
[b]Hive Disruptor[/b](Deals extra damage to powerful Hive enemies)
[b]Holding Aces[/b](2 random bullets in your magazine deal considerable extra damage)
[b]Javelin[/b](+40 Velocity, -10 Stability)
[b]Kneepads[/b](Increases the distance of your slides)
[b]Life Support[/b](Restores half of the magazine and increases your reload speed by 150% after your health is 20% or lower)
[b]Lightning Rounds[/b](Fires faster and more accurately the longer the trigger is held)
[b]Lightweight[/b](+2 Agility)
[b]Luck in the Chamber[/b](Randomly grants 1 round in your magazine to deal 33% more damage)
[b]Metal Detector[/b](Increased chance for ammo drops)
[b]Mulligan[/b](Each shot missed has a 5% chance of increasing the ammo in your magazine by 1)
[b]No Backpack[/b](Does not need to be reloaded, regenerates ammo over time)
[b]Outlaw[/b](Increases reload speed by 50% for 5 seconds after a precision kill)
[b]Perfect Balance[/b](+100 Handling, +10% Ready, +10% Away)
[b]Performance Bonus[/b](25% chance of adding ammo to your inventory after each kill)
[b]Persistence[/b](Accuracy increases as you fire the weapon, up to 20%)
[b]Primary Care[/b](Allows the player to equip the Sniper Rifle in the primary slot)
[b]Private Eye[/b](Increases zoom by 50% when crouched)
[b]Rangefinder[/b](Increases your weapon's range by 10% and increases your weapon's damage falloff range by 20%)
[b]Reactive Reload[/b](Reloading after a kill increases damage by 33% for 3 seconds)
[b]Return to Sender[/b](After each kill, you have 25% chance of receiving an additional ammo into your magazine.)
[b]Secret Round[/b](Missing a shot in a burst grants a 4th shot)
[b]Send It[/b](+50 Range, -30 Magazine and inventory shoot to loot fire at ammunition drops to pick them up)
[b]Shot Package[/b](Decreases the spread of your pellets while aiming down sights)
[b]Single Point Sling[/b](+50% Ready and Away, +10% Movement Speed in or out of ADS)
[b]Skip Rounds[/b](Increases the chance of bullets ricocheting)
[b]Snapshot[/b](Increases aim down sights speed by 30%.Speed)
[b]Reload[/b](+50 Reload)
[b]Spray and Play[/b](Increases your reload speed by 50% when your magazine is empty)
[b]Surplus[/b](Doubles the amount of ammunition gained from each ammo pickup)
[b]Take a Knee[/b](Increases weapon accuracy when firing while crouched)
[b]Third Eye[/b](Radar stays active while aiming down sights)
[b]Tracking[/b](Projectiles fired by Rocket Launchers will lock onto targets when you aim down sights)
[b]Tripod[/b](Increases the size of your Rocket Launcher's magazine to 3)
[b]Unflinching[/b](Reduces flinching from incoming damage by 33%)
[b]Upgrade Damage[/b](Increases the weapon's Attack)
[b]Vacuum[/b](Doubles ammunition pickup radius)
[b]Who's Next?[/b](Increases reload speed by 150% after a kill)
[b]Zen moment[/b](increases stability with each hit. Stability caps at 66% after 5 hits)[/spoiler]
[spoiler] [u]April [i]1st[/i], [b]Update 1.2[/u][/b]
([b][i][u]Optics[/u][/i][/b])
[b][i][u]Iron sights[/u][/i][/b]
FastDraw IS
QuickDraw IS
SteadyHand IS
SureShot IS
TrueSight IS
[b][i][u]Red Dot Sights[/u][/i][/b]
Red Dot-OAS
Red Dot-OES
Red Dot-ORES
Red Dot-ORS
Red Dot-ORS1
[b][i][u]Long Range Sights[/u][/i][/b]
Focus Lens FLA5
Focus Lens FLAS10.
Focus Lens FLS2
Ranged Lens RLR5
Ranged Lens RLS3
[b][i][u]Sniper Scopes[/u][/i][/b]
Ambush SLH25
EagleEye SLR20
Hawkeye SLR15
LongView SLR10
LongView SLR20
ShortGaze SLH10
ShortGaze SLH15
SightSys SLS20
TacSys SLS15 [/spoiler]
[quote] [b]Added[/b] April [i]3[/i], ([u][b]Troll weapon set[/b][/u]) [/quote]
[quote][b]Added[/b] April [i]4[/i]
[spoiler][b]Name:[/b] [b][i][u]BloodMoon[/u][/i][/b]
[b]Type:[/b] [u]Exotic[/u] Pulse rifle
[b]Design:[/b] Looks like Oversoul edict only black with blood red stains
[b]Description:[/b] [quote][b][i]The Sun will be turned to darkness, and the Moon to Blood[/i][/b]~[u]The Dark One[/u][/quote]
[b]Upgrade materials:[/b] Helium filaments, Glimmer, Black wax idols & [u]Exotic[/u] shard
[b]Slot:[/b] [u]Primary[/u]
[b]Dropped:[/b] No
[b]Seller:[/b] Xûr
[b]Damage type:[/b] Void
[b]Mag size:[/b] 36
[b]Rate of fire:[/b] medium/fast^
[b]Impact:[/b] 45/100
[b]Range:[/b] mid^
[b]Stability:[/b] 61/100
[b]Reload:[/b] fast
[b]Starting perks[/b]
[b]1:[/b] Dark Blood-{visible void damage has red streaks in it}
[b]2:[/b] Full Auto-{makes weapon full-auto, firing in its usual pattern with standard R.o.F}
[b]Initial upgrade[/b]
[b]1:[/b] Hair Trigger-{weapon fires as soon as pressure is detected}
[b]Main upgrades[/b]
[b]1:[/b] Head Seeker-{increases precision damage by [i]25%[/i] on the 3[i]rd[/i] round of a burst fire}
[b]2:[/b] Rangefinder-{increases your weapon's range by [i]10%[/i] and increases your weapon's damage falloff range by [i]20%[/i]}
[b]3:[/b] Damage [i]I[/i]
[b]4:[/b] Glass half full-{bottom half of magazine deals more damage}
[b]5:[/b] Moon's Wrath-{increases damage when on the Moon or if is visible}
[b]Special upgrades[/b]
[b]1:[/b] High caliber rounds-{staggers enemies but lowers stability}
[b]2:[/b] Take a knee-{increases weapon accuracy when firing while crouched}
[b]Scope upgrades[/b]
[b]1:[/b] Red Dot-OAS
[b]2:[/b] SureShot IS
[b]Damage upgrades[/b]
Damage [i]II[/i]
Damage [i]III[/i]
Damage [i]IV[/i]
Damage [i]V[/i]
[b][u]Exotic[/u] upgrade[/b]
[b]1:[/b] [i]BloodMoon[/i]-{will burn enemies for 5[i]sec[/i] and increases your health regen, replenishes a small bit of your health after a kill}[/spoiler][/quote]
-
[b]Name:[/b] [b][i][u]The Stranger's Rifle[/u][/i][/b] [b]Type:[/b] [u]Legendary[/u] Pulse Rifle [b]Design:[/b] same as the first one, but Grey and golden brown with darker blue effects [b]Description:[/b] [spoiler][b][i]"This battle is won....... but I hope you'll be ready for the next one." Put this weapon to good use, Guardian[/i][/b]~[u]The Stranger[/u][/spoiler] [b]Upgrade Materials:[/b] Spirit bloom, Glimmer & Ascendant shards [b]Slot:[/b] [u]Primary[/u] [b]Dropped:[/b] Yes [b]Seller:[/b] None [b]Damage type:[/b] Arc [b]Mag size:[/b] 21 [b]Reserve ammo:[/b] [b]Rate of fire:[/b] medium/fast [b]Impact:[/b] 23/100 [b]Range:[/b] mid to long [b]Stability:[/b] high [b]Reload:[/b] fast [b]Effects:[/b] As you kill Vex the glow of the ring on your barrel will get brighter([i]Vex Siphon stacking[/i]) then when Vex Siphon is maxed and used the glow will dissipate, this let's you know Vex Siphon is recharging. As Vex Siphon recharges the glow will return [b]Starting perks[/b] [b]1:[/b] Full Auto-{make weapon full-auto, firing in its usual pattern with standard R.o.F} [b]2:[/b] Vex Siphon-{increases damage vs Vex as you kill Vex, stacks 4 times by [i]6%[/i] kill 6 Vex([i]Hobgoblins, goblins or Harpies[/i]) then rechange for 60[i]sec[/i]} [b]Initial upgrade[/b] [b]1:[/b] Third Eye-{radar stays active while aiming down sights} [b]Main upgrades[/b] [b]1:[/b] Return to sender-{after each kill, you have [i]25%[/i] chance of receiving an additional ammo into your magazine} [b]2:[/b] Head Seeker-{increases precision damage by [i]25%[/i] on the 3[i]rd[/i] shot of a burst fire} [b]3:[/b] Damage [b]4:[/b] High Caliber Rounds-{stagger enemies but lowers stability} [b]5:[/b] Explosive Rounds-{upon impact, your bullets cause explosions with radius of 2[i]meters[/i]. Targets closer to the epicenter take more damage} [b]Special upgrades[/b] [b]1:[/b] Armor Piercing Rounds-{allow your bullets to penetrate multiple enemies but lowers stability of the weapon} [b]2:[/b] Enhanced Optics-{x1.0 zoom} [b]3:[/b] Extended Mag-{increases magazine by 15} [b]Scope upgrades[/b] [b]1:[/b] Holo Sights 1-{x.8 zoom} [b]2:[/b] Holo Sights 2-{x1.2 zoom} [b]3:[/b] Holo Sights 3-{x2.3 zoom} [b]Damage upgrades[/b] Damage [i]ll[/i] Damage [i]lll[/i] Damage [i]lV[/i]