So apparently Bungie tried to patch the Archon Priest Strike in 1.1.2 without telling anyone and did it poorly. You can no longer snipe from above the Vex Waves spawn half way through the strike at all without risk of breaking the whole strike. I had read that you couldn't use the highest rock anymore so I wasn't even that far away. I was sniping from where you shoot the 4 goblins right when you first enter the area. I made it to the second wave just fine and then everything de-spawned and I had to go re-engage the door. [b]After killing the first wave a second time nothing else spawned and I couldn't re-engage the door, I had to just go back to orbit.[/b]
Just trying to make some other people aware so others don't have to waste their time like I did. After some more research a decent way around this is to just leave one enemy and run down there to kill it then sprint back up to the top.
UPDATE: (Thanks beedel): "This is unintentional" per bungie: [url]https://twitter.com/bungie/status/590576802713706496[/url]
Edit - added bold and attempted to clarify what is broken.
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Unintentional, LOL. Bungie has wasted most of their time changing anything that gives players an advantage. This, the Atheon teleporting, etc. Had they actually allocated those resources to something useful, they could've created several new strikes by now. Or maybe addressed some of the actual problems with this game. But instead, they focus on trivial little things like this because they think it will make the game tougher, and you'll play a little longer. This is what they do, rather than actually develop some worthwhile new content. There will be no raid, but they've changed yet something else that no one but them cared about. Lmfao, these guys are a joke now...