after watching this the best conclusion to reduce the advantage this coordinated class setup and also team play holds without removing it would be to set up a diminishing return effect for the light orbs with a characters inner cool down that takes into account how many orbs you collected in what amount of time and reducing their effectiveness more and more if it are too many. if the amount of absorbed orbs decreases over a certain time span then their effectiveness in return increases again. intelligence and also the effects it has on your super charging time are not affected by this. leave a like and a comment if you approve this bungie. i'd also volunteer as creative head for brainstorming issues or new ideas.
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Or you could use a little common sense and ignore them. [spoiler]Nah, easier to just keep crying.[/spoiler]
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I blade danced fools doing this and destroyed their bubble spamming.
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Edited by cuzzybubba1: 4/23/2015 2:21:25 AMI would have just camped C and not fed them kills and forced them to leave that area. Win or lose, people gotta recognize the situation and either attack with multiple supers or wait for them to come looking for action. Never underestimate how bored people will get and come looking when you don't rush them.
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Vagrant is correct. This strategy is legitimate and it can be beaten.
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So in a game that promotes teamwork and coordination, you want to punish people for teamwork and coordination. Please stop trying to think, you're obviously not very good at it.