After playing Test Your Luck on MKX, the thought hit me: this is what Nightfalls should be like! A bunch of random modifiers that can make the mission, easier, harder, or just more fun with wacky twists. Every week the Nightfall should have randomized modifiers to keep things fresh and make people think about playing in different ways than "camp in cheese spot." Nightfall would persist however. It would also be set at a base Heroic difficulty as well. I also believe the non-Nightfall modifier count should be increased to 5, making for 6 total.
To make this possible, we need more modifiers - positive, negative, mixed, and weird - than just these:
Angry
Arc Burn
Epic
Juggler
Lightswitch
Solar Burn
Void Burn
I suggest adding things like these to the list as Nightfall exclusive modifiers:
Juiced - Super regenerates much faster
Cheapskate - Orbs of Light replenish more Super Energy
Major Pain - Ultras and Majors deal more damage
Minor Nuisance - Non-Major enemies deal more damage
Jackpot - All enemies drop bonus Glimmer
Superluck- Engrams/Pyramids drop more frequently
Piñata - Bosses have a chance at blowing up with varied items on death
Death by Rainbow - All damage types have increased damage output
Passive-Aggressive - Non-Major enemies will actively seek and stay in cover, and will only attack when your back is turned
Jammer - UI is disabled. Only waypoint compass stays active
Stormtrooper - Zoom disabled
Kinetic Force - Kinetic damage output from all sources increased (includes vanilla melees and boss stomps)
Light Armor - Guardians take less damage from enemies
Shadow Blade - Guardians take more damage from enemies
Impotency - Supers do not make Orbs of Light
Way of the Dragon - Unlimited Melee charges
Bandana - Unlimited Grenades
Jackrabbit - All Guardian actions are faster
Sluggish - All Guardian actions are slower
Early Dusk - All enemy actions are faster
Early Dawn - All enemy actions are slower
Moonbounce - Jump higher, fall slower. Warlocks affected more
Lead Foot - Jump lower, fall faster. Titans affected more
Parasite - Taking damage drains Super energy
Stagnancy - Super bar only increases from Orbs of Light
Dark Venom - Taking damage has a chance to incur a venom DoT
Miasma - Random enemies emanate a poison aura
Pitch Black - Supers are disabled
Empty Handed - Guardian Grenades are disabled
Ambi-Hex-trous - Guardian Melees are disabled
Scavenger - Ammo drops replenish more ammo, and have a chance replenish other types
Wasteful - Weapons use twice the ammo per shot
Shaky Hands - Gun shakes in your hands, making it harder to aim. Reloading spills a couple rounds, causing you to lose ammo of varying amounts in the mag.
Magnetic - Nearby items move closer to you
Tex - Precision shots do more damage
Slip n' Slide - Slide faster and longer
Low-Grav - Moonbounce and Slip n' Slide, and physical contact will cause you and whatever you hit, sans bosses and terrain, to fly away from each other.
Deadman Switch - Guardians explode on death, hurting enemy and ally alike
Minefield - Enemies explode on death, hurting enemy and ally alike
Friendly Fire - Shooting an ally will harm them
Highlighter - Hitting enemies makes them glow and visible through walls
Soul Share - Damaging enemies will also slightly hurt yourself
Everybody Gets One - Death cannot be reversed by any means.
G.O.A.T - Headshots on Dregs, Thralls, Acolytes, Hobgoblins, and Psions play a screaming goat sound effect. Can be disabled, sounds do not overlap
Silly Party - Enemies and Guardians wear funny hats
Hypnotic Dancing - Dancing pacifies nearby enemies, making them easy targets
Old McDonald - Like G.O.A.T., but instead is a random farm animal sound on the death of a boss
Prank Master - Heavy Machine gun sound replaced with an air horn, someone blowing a raspberry, or a mystery sound. Rocket Launchers missiles look like rubber chickens, and cluster bombs like eggs.
These are reminiscent of both Test Your Luck and Halo's skulls, and would make Nightfalls a more exciting and dynamic experience.
Imagine! Popping a Thrall with Fatebringer and hearing a screaming goat engulfed in hellfire!
Having Moonbounce and Jackrabbit and trolling Sepiks because he can't hit you!
Having Superluck nab you a bonus legendary or Exotic!
Gjallarhorn-ing your friends with Friendly Fire! Or refraining from doing so because Soul Share and Everbody Gets One are on!
Sacrificing yourself to take out a group of enemies and causing a chain reaction because Deadman Switch and Minefield are on!
Getting -blam!-ed in the ass with Empty Handed, Ambi-Hex-trous, Pitch Black, Early Dusk and Sluggish! Fun!
Edit: For rolls on the 6 modifiers, I propose chance percentages like this:
1. 100% Nightfall
2 & 3. 70% Negative, 10% Neutral/Fun 20% Positive
4. 30% Positive, 30% Negative, 40% Neutral/Fun
5 & 6. 60% Positive, 10% Neutral/Fun, 30% Negative
Note that Burns are Neutral as they go both ways. Also note that individual modifiers may be weighted differently within the categories of positive negative and neutral.
Nightfalls can be run over and over, each attempt will producing a different combination. Only one completion per week will give end of mission reward, per standard. I just hope this makes it more replayable.
From RaSun7Sol
[quote]This sounds like a great addition to the strike playlist.[/quote]
So it does, that sounds like a good use too. Perhaps a Lv 28 playlist that is separate from the Vanguard ones? With Heroic replacing Epic as a modifier and no Nightfall modifier?
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Edited by Mechman0996: 5/12/2015 3:33:03 AM[b]Suppressed[/b]: All enemies and guardians produce no sound when firing weapons. (Which means that enemies don't detect you when you've fired, coincidentally, you don't hear the shots when enemies fire.) [b]Bungie's Seventh[/b]: Every seventh shot from enemies or guardians does extra damage. [b]Lightsabers[/b]: Your primary for the strike is replaced with a sword manufactured by whatever enemy the strike is centered towards. [b]Archon Training[/b]: Enemies have a chance to spawn with and use guardian weapons (yes, even Gjallerhorn.) [b]Two-Dimensional[/b]: The level becomes a 2-D Platformer. (Unlikely, but hey... I can try) [b]Simpsonified[/b]: All guardians and enemies become yellow in color. [b]They stole my charger[/b]: Only get super energy from taking arc damage. [b]Way of the Borderlands[/b]: Enemies have a much better chance to drop loot of any rarity. (Ex. Killing three dregs can yield three white engrams or three exotic engrams, exotics obviously have a much worse chance of dropping, but you see my point) (This references the borderlands loot system where drops of any kind are a lot more common compared to destiny, just FYI.) Hope you enjoy them.
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Jesus Christ. YOU'RE A BLOODY DAMN GENIUS! Some one give this man a medal!
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No to things that make enemies drop more engrams and glimmer as it would then just become a farming run
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I say no especially to the ultra doing more damage..they would basixly one shot you
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Migraine - Increased Headshot damage, greatly reduced body shot damage.
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My modifiers I made up in the spot [b]Grounded[/b] - you cannot use double jump [b]Hero[/b] - Supers charge faster [b]Grudge[/b] - Friendly fire active [b]Whiplash[/b] - all jumps move at 2x the speed [b]Gambler[/b] - Reloading can cause spontaneous combustion (instant death) [b]Hercules[/b] - Extra melee damage, all melees have knockback [b]Lap Dance[/b] - Dancing grants a short speed boost [b]Sharpshooter[/b] - kills with precision damage have a chance to refill a quarter of the mag instantly [b]Beach Comber[/b] - More Engrams and Ammo drops [b]Pogo[/b] - Extra damage while airborne
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Edited by Coatedmonk: 4/22/2015 7:44:33 AM[b]Pinned in[/b] Outer parts of area become "turn back" spots if you remain there for too long. [b]roulette[/b] Each fireteam member is given a random element for which they can do no damage even if said element is the weekly burn. [b]Traveler smiles upon you[/b] If all fireteam members die, you get only chance to choose whether you remain or return to orbit. With this added, you get 10 seconds added to countdown instead of 3. [b]team work[/b] All fire team members must be alive to kill the final boss. Boss will be immune to damage until teammates are revived after being killed.
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Lol gigantic post based on MKX awesomeness. They need to fix their servers and online lag issues...just like destiny! The difference? MKX has only been out a week!
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Wheel of fortune: any weapon may cause random elemental damage for 1 magazine at any point.
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Edited by monsta194: 4/22/2015 7:06:54 AMGood idea
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This would be awesome!
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BUMP. [spoiler]Though this is way too creative for the Bungie we're stuck with.[/spoiler]
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Stormtrooper - No ADS
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I would love this. It would give a reason to play the nightfall again after you already got your loot for the week. Sounds like itd be a blast. Maybe add an option to choose how many modifiers are applied. The more you set, the better the loot drops. Or something like that
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You can't get rid of the babadook
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SUPER-Bumb!
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This sounds like a great addition to the strike playlist.
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Love it
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Added more modifiers, check em out