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#sga

originally posted in:S S D D
Edited by lI-3Dot-Il: 4/10/2015 12:30:37 PM
1

Dragons Breath more OP then the Ghorn

[b][u]All credit to user: WaK Omni Husky[/u][/b] https://www.bungie.net/en/Forum/Post/114460663/0/0 Found this thread on the forums. Its very informative. ----- There is lot of debate as to what rocket launchers are good or bad in Destiny. Well, today I decided to do some thorough testing on them instead and finally find out which ones are good and which ones are bad. Firstly, all rocket launchers I used for testing had all perks and were maxed to 300 or higher. Secondly, All testing was done on Hard mode Atheon. Badass launchers, badass test subject. Lastly, maxing your launchers blast radius does NOT improve launcher damage output. ok, lets go. [b]ADMONISHER III(New Monarchy faction launcher)[/b] Damage - initial burst of 2749 with direct after damage of 909 with a total of 3658 per missile Rockets per mag without mods - 1 Rockets in reserve with heavy ammo perk - 7 [b]Total reserve damage(all rockets fired) - 25,606[/b] Overview - Low mag count means your DPS plummits and you are constantly reloading this launcher. I cannot recommend it without Tripod or Field Scout. Without those perks this launcher is obsolete. [b]THE CURE (FWC faction launcher)[/b] Damage - initial burst of 2749 with direct after damage of 909 with a total of 3658 per missile Rockets per mag without mods - 1 Rockets in reserve with heavy ammo perk - 7 [b]Total reserve damage(all rockets fired) - 25,606[/b] Overview - Again, one round mag means you constantly reloading and you DPS is lower than it should be. Not recommended without Field Scout or Tripod. [b]EXODUS PLAN (Dead Orbit faction launcher)[/b] Damage - initial burst of 2749 with direct after damage of 909 with a total of 3658 per missile Rockets per mag without mods - 2 Rockets in reserve with heavy ammo perk - 6 [b]Total reserve damage(all rockets fired) - 21,948[/b] Overview - Good launcher held back by a low total reserve and reserve damage. With this Launcher having a very high fire rate, standard two round mag and abnormally high DPS its hard not to recommend it but I actually cant without it having either Tripod or Field Scout. With those perks however this launcher not only becomes absolutely devastating but also the best possible tracking legendary launcher alternative to an exotic launcher. Problem is finding one with those perks... [b]VALEDICTORIAN 9-44 (Crucible Launcher)[/b]TESTED FOR MULTIPLE REQUESTS Damage - initial burst of 2749 with direct after damage of 909 with a total of 3658 per missile Rockets per mag without mods - 2 Rockets in reserve with heavy ammo perk - 6 [b]Total reserve damage(all rockets fired) - 21,948[/b] Overview - I bought the Quarter Master version of this weapon. First off, hate to say it -6 round reserve is bad- and because of this the weapon has a very low total reserve damage. However, if you bought the Quarter Master version it came with the very amazing perk *Clown Cartridge*. Now let me explain why Clown Cartridge is so good. Not only does it buff your mag size to maximize DPS(less reloading) but the best part is that any bonus rockets acquired from Clown Cartridge come from air! They don't come from your reserve, no, they are basically free rockets that you never had to pick up! Now that alone and the fact that this launcher does indeed fire faster than the Exodus Plan means that it is, infact the highest DPS tracking launcher possible with either Field Scout or Tripod! [b]RADEGHASTS FURY[/b] (Iron Banner launcher) Damage - initial burst of 2749 with direct after damage of 909 with a total of 3658 per missile Rockets per mag without mods - 1 Rockets in reserve with heavy ammo perk - 7 [b]Total reserve damage(all rockets fired) - 25,606[/b] Overview - Fantastic launcher! With this launcher's ability to be rerolled to whatever desired perk it is a phenomenal legendary alternative launcher. Its only Achilles heel is its fire rate. This weapon has an abnormally slow fire rate when two or more rockets or in one mag and because of this its DPS suffers. [b]HUNGER OF CROTA[/b] (Crotas End raid launcher) Damage - initial burst of 2749 with direct after damage of 909 with a total of 3658 per missile Cluster Bomb damage - 10 chances or dealing 75. However this is unreliable. Most Clusters do not detonate on initial target. Rockets per mag - 2 Rockets in reserve with heavy ammo perk - 6 [b]Total reserve damage(all rockets fired) - 21,948[/b] with possible but not likely bonus damage on initial target Overview - However hyped the HoC may be further testing indicates that it is nowhere near what it was hyped up to be! With a very low overall reserve damage holding the HoC back its really actually not worth any ones time unless you have no other tracking launcher for Crota... All things considered this is actually one of the weakest launchers in the entirety of Destiny! Thanks to V6fire for making me go back and confirm this! [b]HEZEN VENGEANCE[/b] (Vault Of Glass raid launcher) Damage - initial burst of 2749 with direct after damage of 909 with a total of 3658 per missile Mirv Mini damage - 10 chances of 75. Reliable. Unlike Cluster Bombs, Mirvs detonate immediately and most hit initial target. Usual combined damage per rocket - 4,150(give or take) Rockets per mag - 3! Rockets in reserve with heavy ammo perk - 8! [b]Total reserve damage(all rockets fired) - 33,200[/b] Overview - I was surprised by this launcher. Not only does it have an 8 round reserve and a 3 round standard mag but an incredibly high and reliable damage per rocket! But its most impressive feat is by far its insanely high total reserve damage, it is through the roof!!! This is by far the highest and hardest hitting legendary launcher in Destiny! If you can get past the no tracking, that is. NOTE: this launcher is frozen at 300 damage and will not cause its extremely high DPS on anything above lvl 30, sadly. [b]TRUTH[/b] (Exotic launcher) Damage - initial burst of 2749 with direct after damage of 909 with a total of 3658 per missile Rockets per mag - 3(secret Tripod perk) Rockets in reserve with heavy ammo perk - 8! [b]Total reserve damage(all rockets fired) - 29,264[/b] Overview - With its aggressive tracking and Grenades and Horseshoes perk this launcher has become terrifying in the Crucible. But further testing also indicates it is above all legendaries in PvE aswell. With a massive total reserve damage and 3 round magazine the Truth is probably the most versatile launcher. It can kill anything from guardians to Valus's fat face with almost no effort at all. [b]GJALLARHORN[/b] (The name speaks for itself) [b]Damage - initial burst of 2749 with no found direct after damage Cluster Missile damage - 10 almost indefinite chances of 255 Rocket and Cluster missile combined damage - 5299!!![/b] Rockets per mag - 2 Rockets in reserve with heavy ammo perk - 7 [b]Total reserve damage(all rockets fired) - 37,093[/b] Overview - This weapon is known for sending almost everything to the grave almost instantly. It also has its hidden perk, Grenades and Horseshoes which makes hitting things that much easier. Its DPS output is terrifying and its easy to use. not really much else to say. [b]DRAGONS BREATH[/b](Burn the world, burn it all) [b]Damage - initial burst of 2749 with direct after damage of 909 and a bonus 408 out of nowhere with a total of 4066! Pyromancer damage - Solar Flare does 5 102's every second for 4 seconds equaling to 2040 bonus damage if enemy is trapped Initial damage plus full bonus Solar Flare damage - 6,106!!!!![/b] (HOLY SHIT!) Rockets per mag - 3 Rockets in reserve with heavy ammo perk - 7 [b]Total reserve damage(all rockets fired) - 42,742!!!![/b] Overview - Yes, those are real numbers. Yes, I tested the Gally and Dragons Breath so much it hurts to think about it and yes, the Dragons Breath blows the Gally out of the water!!!! These are real numbers and you can test it and do the math yourself. The Dragons Breath's DPS is horrifying! And now it has been proven. So there you have it. No more rumors or theories. This testing was done extensively. So if you liked my list give a like so everyone can see. This took days and days to do. Have fun with the stats! EDIT: As I did not know, Atheon is actually lvl 32! So my damage calculations were wrong and are now fixed! Comments also made me go back and test the Gjallarhorn even further and to my surprise I counted two more cluster missiles but weirdly enough a lot of the time a few cluster missiles did 120 damage instead of 255. And again... There is no after impact to the Gjallarhorn rockets. it does 2749 on impact and that is it! Also, guardians wanted me to test the Valedictorian and I am. I am also going to test the One Way Ticket VERY soon.
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