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4/14/2015 3:04:11 AM
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Prison of Elders Discussion *MUST READ*

So here is my theory on what prison of elders will be Most of you know that someone found data calling the "raid" , "The arena".. Everyone was speculating that it would be a Firefight/Wave based raid with bosses ect. Which would have been awesome. Though many people including myself thought that wouldn't be ver "raid" like. Well what if bungie really wanted to do a firefight type activity but didn't feel comfortable calling it a raid. This leads us to The prison of Elders.. I think it would be extremely awesome if POE was a wave based activity maybe set inside the Prison or maybe in a courtyard out the front. Waves of badass fallen prisoners could come out with a boss every now and then. They could make it raid like with different fallen types we have never seen before (because they have been locked up). Progressing through the waves and bosses could give you rewards based on a raid like system. You could get a few rewards after each boss and then the main reward after the final boss just like the raid. Maybe you could progress through the prison and fight in different sections to change up the play style. They could even make a hard mode that is released later that gives you better rewards if you can pull it off. I think they could make this a decent length to complete (a lot longer than Crotas end) and make it so you can cheese and skip parts, which is what people want anyway. So what does everybody think??

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  • You're an idiot!

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    • Coming from an OG halo fan I am extremely excited. Fire fight was Amazing in halo ODST I used to be able to survive 5 hours without dying with no wave ever being the same. This should be epic as all hell

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      • Edited by WI hawkeye1425: 4/14/2015 6:33:31 PM
        WHAT IF ITS A COMPETITIVE RAID. 3v3 winning team gets sweet weapons and armor

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      • I posted this earlier, but it got bounced to the bottom of the board. It's a long read, but a good one. __________________________________________________________________________________________________________________________________ Ok Ladies and Gentlemen, yes there is no raid. Lets pause for a minute and think about this. Bungie knows no raid = a crap ton of complaints from the community. So, before we start the demands for refunds, etc. lets for a minute assume Bungie hasn't completely lost it and that the arena is going to satisfy raiders, strikers and other PvE players. I really hope it's not just a COD Zombie's knock off. Endless rounds, guns for sale, limited ammo, etc. I'm not saying that type of mode isn't fun, I'm just saying we deserve something better. We deserve an arena mode that's true to Destiny, and Zombie's is not destiny. So, lets not cookie cutter something, lets try to achieve something new and great. How I hope it works ... Think of The Prison of Elders (Arena) as a planet like Earth, complete with the Dark Below Content. So, Earth has something like 10 or so areas (I didn't count) you can jump to. Various story and strike areas. Everyone with me? Ok good, now here our first difference, the Prison of Elders only has "Patrol." Yep, that's it. You can't jump to various stories, etc. You just start your Patrol at the entrance to the prison. Second difference, the Prison has "arena" areas, but Bungie isn't tell you how many, or how to get to them. There's no in game compass pointing you in the right direction. It's a maze you need to explore and figure out. How does the arena work? After you enter the prison, like any planet there are a few paths you can follow. Each takes you to an "arena" or "story" area. As with all things Destiny, each "area" has three "stages" complete with a survival (while Dinklebot opens the door), maybe some kind of mini-boss, and the end boss. Once you defeat the end boss, loot drops (or you find a look chest). So far sound like Destiny? Ok, here's the next big difference. After the loot drops you don't go back to orbit. You're still in the Prison. You have either now opened up a new area to explore, or have to work (fight) your way back and choose a different path. Your stuck in the Prison, until you're ready to leave. Here's an example of how it would work. Think Venus and think the House of Winter story and strike. From spawn, you travel to the first area and fight your way into the cave. Next you battle through the cave and come to the clearing. If you're on story, you have to fight your way onto the Catch. If you're striking, you have to survive 3 rounds of Vex and proceed to the pikes. In arena mode once you get to the clearing, you have to choice which way to do. There will be 2 "doors." If you pick "door A" it opens up to the Catch. Door "B" takes you to the pikes. Let's say you choose door "A," and fight your way though the Catch and kill the House of Winter's Kel. Once he's dead, loop drops. So, now your choice is to move forward (lets pretend there's another way off the Catch, or back through the entrance to the throne room. Going back, you'll have to fight your way off the Catch, into the clearing, where either you can open door "B" and go to the pikes, or door "C" and go back to the caves. If you choose to go forward from the throne room, it will take you somewhere else. Someplace you can only enter from the throne room. So, anytime you want to go to the "post throne room area" you'll need to clear the throne room first. Eventually, if you go deep enough into the Prison, you'll either dead end, or work your way back to the entrance. Each arena area also has something you need to collect (think Zombie's Easter egg here). The only difference is this isn't an Easter egg, it's part of the arena. In order to enter certain Arena area, you'll need to have cleared others. There will also be puzzles along the way (think raid here), just to make things interesting. Eventually, you will have collected enough to get to the end boss. Once you've defeated him, no you don't go back to orbit, you're still in the Prison. The only way out is to go to orbit. How is this an arena, and not just patrol? In Patrol, you either can't go into certain areas, or the spawns change. Think "Devils Lair." You can enter the start of the Devils Lair in patrol. Once you get to the first area, everyone is level 8 and the door to the devil walker is already open. In this mode, the door is closed and you are forced to choice do I open the door, to the devil walker, do I go to the cave. In this case the "cave" also has a door. Opening either door forces the Devils lair 3 round survival. Then you can proceed onward. Unlike Patrol, there are no "open" doors. Anytime you want to go somewhere, you have to open the door and survive until the door is open. Once you defeat the area boss, you don't go to orbit, your stuck in the prison. There will also be "common" areas, where you can "bump" into other fireteams. Maybe they can work in public events too. This should please everyone to some degree. The horde mode guys get their round survival while waiting for Dinklebot to open the door (they can put in say 5 rounds, instead of 3. Or make the round bosses really tough). The only think the survival mode guys don't get is endless rounds of horde. The strike guys get what they want. Each area is a strike. Once the end boss drops loot and it's time to move on, you can go to orbit without abandoning your fireteam. The raid guys get what they want too. A big puzzle with lots of really though bad guys. You can invest 15 minutes or 15 hours into the arena, its up to you and your fireteam. The only thing raids do not get, is 5 friends. They're stuck at 3. Does this idea, not sound like a decent arena mode?

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        • Things we have to consider... They will still need to limit your access to top level gear in some manner. Currently you are limited to one normal and one hard raid per week, and different sections drop different rewards. So I don't think POE will have no end, and I'm wondering if it won't be tied in some way to weekly reset?

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          • im hoping it consists of waves of raid boss elements like Templar (using relic to down shield), GateKeeper (teleporting to get relic), Atheon (killing oracles), Crota (using sword) with stacks of enemies etc rather than say mini strikes rolled together like Devils Lair 3 boss fights (captain, devil walker, sepkis). Would still involve waves of bosses/enemies etc and each could have its own drops.

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          • I don't think that there will even be an end

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          • Any raid alternative would suffice, so long as nothing senseless occurs like, there being no engrams or no exp dropping during the arena challenge. That would really be infuriating.

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          • Edited by tmtek: 4/14/2015 6:10:08 PM
            Had an interesting discussion today with some friends on this and a neat idea popped out that feels like the Prison of Elders just might implement: If you consider: - Bungie has stated that only an elite part of the Destiny community actually Raids because 6 person teams are hard to organize. - 3 person teams are quite easy to organize. - That they were considering LFG mechanics for the future of endgame activities. - That endgame content doesn't play that well matchmaking individuals. Then consider: - There isn't really any competitive PVE mode in the game. What if: - The Prison of Elders is a 6+ player experience, but it matchmakes teams of 3? - What if those teams compete? When I imagine what that could be like (done well), I think the result could very quickly silence the "I'm leaving because there is no raid" crowd.

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            • Great idea

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            • Good Idea

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            • Bungie has got one shot to redeem themselves I hope Bungie does redeem themselves

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            • I'm thinking at refresh they could put different burns and randomise the burns at different waves or something forcing us to dig deep In are arsenals and upgrading our weapons including the new ones and old!!, and by the time we have played it we could start getting tactical like someone sniping, rocket launcher, machine gun if you get what I'm saying

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            • FEATURING: • New weapons, armor, and gear to earn, including Legendary, Exotic, Faction, and Fallen-themed items. • Boost your Guardian’s power, and upgrade previously earned weapons and armor. • New Crucible competitive multiplayer event, Trials of Osiris, featuring a new elimination mode and exclusive gear. • New Arena activity set in the Prison of Elders where teams of three players take on waves of increasingly difficult enemies to secure the riches of The Reef. • New Fallen quests, story missions, and public events featuring Petra Venj of the Queensguard and Variks, a Fallen loyal to the Queen. • New Social Space, the Reef, featuring new visuals and vendors. • New Cooperative Strike: Board the House of Wolves Ketch on the Moon and hunt down a notoriously cutthroat Fallen enemy. • Three new competitive multiplayer maps: Black Shield, Thieves' Den, and Widow's Court. • New House of Wolves themed emblems, armor shaders, and player ships.

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              • The Archon Priest- you remember him? - was trapped him and they basically wanted him back to life to lead them or use him as a weapon. What if its a like a Phantom zone with tons of these mofos there. Imagine an army of Archon priests coming at you? Or like Predator said fallen types we have not seen before because they have been locked up. Rocketyard and Randall the Vandals on PEDs. Four limbed 4 shotgun death coming at us. 4 swords invisible homing bullet mofos. Herds of shanks with a Vandal shepherd? It looks like you go through a gate to a place of buttkickiness. Bungie could make this epic. Im hoping so.

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                • No comment

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                • i'm wondering if the prison of elders is going to be like the raids where you have to bring people

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                • I still have to read your post!! i need to know..... what's going to happen to me if I don't ?

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                  • It doesn't matter what we think,this will never happen,rendering your post and all the other "what if?" And "i have a story idea" posts irrelevant.

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                  • We have to escape the prison?

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                  • I think this prison of elders has a lot of potential if they have done it right. My guess is your fireteam ends up in the "Arena" within the Prison of Elders and has to fight through random waves of Fallen to get out. This could be kept fresh by different modifiers each week and different combinations of waves each time you enter. Just hope they have introduced a couple of crazy new fallen bosses into the mix to spice things up.

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                  • I always wanted this.

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                  • What if you could earn exp and engrams YESSSS

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