I was just wondering if your quit rate statistics take into account those that quit and join back right away. While I agree with the changes to valus I don't think they were essential.
However playing nightfalls this week I've noticed that as a big skewing factor. Only one run through did I have a teammate that didn't quit and join back because they went too far ahead or too out in the open to revive. This is still a symptom of the end battle mostly and will probably be alleviated somewhat with the patch, but just wondering if this was taken into account.
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Here's one I see a lot in Cerberus Vae a lot, players in the weekly strike will spawn in, pull out their sparrow and fly straight to the Valus arena. It's great, the don't scan the terminal at the beginning or kill any of the lieutenants and have no interest of fighting the tank. Leaving one or two people to basically run 90% of the strike on their own. So for a bounty when I saw them do this (expecting me to scan the first objective while they boost ahead) I decided to not scan it and catch up to them. Was great, we all waited by a door that wouldn't open unless one of us went back (not happening, I was tired of this by the time I did it on my third character) while the other two players shot at me and sent me hate msgs! I love that team based gameplay bungie. I have to say, damn good stuff!