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#feedback

Edited by Madman: 4/10/2015 3:52:04 PM
13

Heavy Ammo -> 1 Neutral Drop, Special Ammo -> 2 Drops Timed With Heavy

It's great that Bungie is demonstrating a willingness to continue to evolve Crucible, because it has a lot of potential, but the incoming adjustments to ammo distribution don't go far enough to not only limit the undesirable effect of special and heavy weapons, but also introduce dynamic, strategic, and deep gameplay. I propose heavy ammo drops be reduced to a count of one and moved to a neutral location, and special ammo be moved to current heavy ammo drop locations and timed with heavy ammo. [b]One neutral heavy ammo drop[/b] This change complements gameplay in several ways. In the current model of essentially giving each team equal access to heavy ammo on a regular basis, teams regularly acquire heavy weapons only to lose them seconds later. It creates a weird spike in gameplay that usually quickly diminishes. In Bungie's update, it seems like this is the design intention, but I think we should ask whether this goal is desirable. Certainly, it's fun to get rockets and machine guns, but it's a bummer when those rockets and machine guns are invariably taken with a kill trade, and this occurs often. In addition, the acquisition of this ammo is flat as there is no conflict. As a result, there is no fulfillment in acquiring the ammo. A neutral location for heavy ammo means, when players acquire it, they are given a better chance to reap the rewards of their power weapons. It also means map control and teamwork is emphasized. It also means acquiring the ammo is much more exciting. Of course, with a neutral location, acquiring the weaponry is no longer guaranteed. The effect here is teams must now fight over a controlled location, and this offers many opportunities for desirable and dynamic encounters. It creates strategic flexibility as well as depth. It emphasizes teamwork. It makes the acquisition of heavy weapons fun and interesting. The present model is uninteresting, unrewarding, and undynamic, and the incoming changes do nothing to address these shortcomings. [b]Special ammo drops in current heavy ammo locations and timed with neutral heavy ammo[/b] The stated desire is to reduce the influence of special and heavy weapons on the gameplay, and if the above changes are adopted, this change is logical. The team-oriented drop spaces have already been designed for such isolation, ensuring each team gets adequate access to the ammo. This change limits the influence and presence of special weapons, but it distributes them in a logical way that makes sense to players. It helps create an event when ammo drops. [b]Conclusion[/b] There are many details that need work in Crucible, but ammo distribution is a great first step in ensuring the integrity and health of Destiny's PvP gameplay. The current changes that Bungie is implementing mitigate the flaws with ammo distribution, but they don't fix them. Worse, they continue to miss opportunities to create interesting and dynamic gameplay. Simply stated, Bungie's incoming changes don't go far enough to rectify the flaws of ammo distribution, and they don't make the game more fair, fun, and balanced in any measurable way. The above proposed changes could achieve the same goals but alter gameplay and the flow of the game in ways that would introduce dynamic instances, depth, and strategic options.

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  • Couldn't disagree with you more. You're the type of person that uses water in place of milk for their cereal. Your desire to make everything bland and boring disgusts me.

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    • I dont want fair competition either, if we camp the heavy then we destroy lol. No dude just no

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    • Edited by Lost Sols: 4/13/2015 4:11:58 PM
      If you want to "fight over a controlled location" [b]play control[/b]. Beyond that, your whole premise makes zero sense. You're complaining that it's disappointing to only briefly have heavy ammo and also complaining that it creates some kind of kill spike. First, how disappointing (and stupid) would it be when one team camps heavy all game? Second, you're still going to have a bunch of heavy kills, but it would just be one team slaughtering the other. All in all, I completely disagree with your post.

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      • [quote]I propose heavy ammo drops be reduced to a count of one and moved to a neutral location[/quote] A la rocket launcher center map. I loved the hectic and dynamic strategy that fostered.

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        • Madman for president.

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        • It's a bummer seeing unique, and valuable, #feedback posts get buried by the same braindead, regurgitated muck that currently occupies the top posts here.

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          • Bad ideas

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          • the only problem I have with a neutral drop zone is say all 12 people go for it. everyone dies except one. that one person shouldn't have all the glory. I personally think revives should be enabled only while heavy ammo is available. this would prolong the gun fight and enable more teammates the opportunity to attain the drop.if your whole team dies you've lost the right. your proposal eliminates the desire to wait for a teammate due to urgency in claiming it. you have a good idea and it's a worthwhile discussion.

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            • I agree completely, and I'll add that the only ammo enemy players should drop is Primary ammo. The only thing that scares me from this idea is seeing that scrub on your team with 100 points halfway through, legging it over to the Heavy as it spawns, picking it up just in time to die, thus losing the heavy all together.

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              • Plz wait until I finish thorn bounty

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                • I really like this idea, and I think you nailed the benefits. I think Halo 3's The Pit is an excellent example of how power weapon distribution can positively influence gameplay. The neutral rocket location in the long hallway made for spectacular opening sequences and some fascinating mid-game encounters. The one-sided sniper spawns gave teams easier access to a valuable weapon, but also created a struggle point that opposing teams could try to move and control the other team's spawn. The neutral location would really influence map flow, which I think Destiny sorely needs. Both teams sitting around waiting for heavy ammo on their side is boring. A single heavy location would really create some dynamism that Destiny needs even more. PVP needs differentiators, and having one team with heavy weapons and the other scrambling to survive the assault makes for interesting moments. Two guys blasting each other with rockets is boring.

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                • Bump.

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                • Agreed. Consistent ammunition would make players time well spent. Rather than take away give the people more.

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