Higher Level areas.
Areas where one encounters only opponent with a certain level. On all the planets there should be an area with enemies on for the highest level. Opponents level should increase continuously, so on the one penetrates the area.
Example: Level: 1-5, 5-10, 10-15 ... 30-32
Especially useful for patrol missions at higher levels. And the replay value known areas.
Write in the comments what you think.
[b][u]Edit1[/u][/b]: The experience garnered in effecting opponents would have to be adjusted. For example a level 2 vandal gives 20 exp and a level 20 Vandal gives 20 exp.
A level 2 Major Vandal gives 55 exp and a level 20 Major Vandal gives 55 exp. @Gearhead31
[b][u]Edit2[/u][/b]: A change in the loot system would provide for level areas a broader sense. In addition to the higher level of difficulty. Enemys with higher levels drop better loot. The level of the loot is adapted to the level of the opponents. A change in the EP system (experience) is no longer necessary.
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[b]Survey for OpenPvP:[/b] https://www.bungie.net/de/Forum/Post/112704163/0/0
[b]Survey for RAID Matchmaking with roles[/b]: https://www.bungie.net/de/Forum/Post/112458679/0/0