I was just wondering if your quit rate statistics take into account those that quit and join back right away. While I agree with the changes to valus I don't think they were essential.
However playing nightfalls this week I've noticed that as a big skewing factor. Only one run through did I have a teammate that didn't quit and join back because they went too far ahead or too out in the open to revive. This is still a symptom of the end battle mostly and will probably be alleviated somewhat with the patch, but just wondering if this was taken into account.
-
Maybe it wouldn't be so bad if they just gave us a burn. I like burns, it forces us to use guns we normally never use
-
I quit a lot of strikes like a hell of a lot of other people because the bounty says kill so n so in such a such strike on wherever... start strike kill whoever it is, end strike and on to nxt brain numbing bounty
-
Here's one I see a lot in Cerberus Vae a lot, players in the weekly strike will spawn in, pull out their sparrow and fly straight to the Valus arena. It's great, the don't scan the terminal at the beginning or kill any of the lieutenants and have no interest of fighting the tank. Leaving one or two people to basically run 90% of the strike on their own. So for a bounty when I saw them do this (expecting me to scan the first objective while they boost ahead) I decided to not scan it and catch up to them. Was great, we all waited by a door that wouldn't open unless one of us went back (not happening, I was tired of this by the time I did it on my third character) while the other two players shot at me and sent me hate msgs! I love that team based gameplay bungie. I have to say, damn good stuff!
-
Honestly, the quit rates are effected by people like myself who get that strike like 3+ times in a row from vanguard roc or the people who get put into it after every other strike
-
I only quit due to other random players I get stuck with! Could have more to it, but if the other players were decent I would not quit. Have come to HATE the forced reliance on random (all future references is now random idiots)! Other players have ruined my game experience, rude, lazy, down right mean (killed by jellybeans in PvE! Watch out for this player, actively ruining other players games!
-
They didn't quit because they chose that strike specifically. They didn't just randomly get thrown into the Valus strike. Why would they join and quit if they purposely chose to do it? Now, ROC strike is a little different