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originally posted in: Why aren't you asleep?
Edited by Spookas Vilkas : 4/8/2015 6:17:48 AM
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The singleplayer is worse than BF4. Every character is a cliche and the gameplay has completely thrown own rational thought, common sense and reasoning. One of the worst singleplayer games I've ever played. In multiplayer I love the damage model and just how fast you can take down enemies at range with assault rifles. Some SMG"s are desirable alternatives as opposed to their counterparts in other Battlefield titles. Battle rifles need attachments that you unlock after 100 kills which is pretty annoying given the small arsenal of the game but they are extremely fun to use once you can actually fire it in full auto. The Netcode feels solid and on par with BF4 even with the faster time to kill.Snipers are extremely powerful but the map design has effectively made it harder to snipe in general. DMR's are fun to use as well. Shotguns are complete and utter tosh because they can't outgun some of the assault rifles and SMG's in close range coupled with inconsistent spread. I'm still not a fan of armored insert because of the inconsistency it brings and just how it allows for so much more damage to be taken. Carbines are completely useless and why nobody at Visceral thought to put them on par with the assault rifles is beyond me when carbines and assault rifles are operator exclusive weapons. Also the syndicate assignments for unlocking weapons are complete bullshit. I have a score per minute over 900 and I currently have a 2.94 k/d ratio and I have never gotten one of the ten tier 4 upgrades needed with each class to unlock the weapons. That needs to get patched because if a player like me can't even unlock the syndicate weapons then almost nobody can. Visceral does not have any clue what statistical balance is because there are weapons for every class in both factions that are far superior to their counterparts in every way imaginable which is insane considering Hardline has a tenth of the weapons BF4 has. At this point they might as well have gotten rid of most of the guns in the game because of how overshadowed they are. We are taking about guns that hit their minimum damage after 14 meters competing with guns that hit their minimum damage at 40 meters with more fuking damage per bullet, less recoil, better hipfire, better firerate. I don't even know what happened but somebody wasn't thinking. Seems counterproductive the asymmetrical gameplay. Maps are cool and interesting. Not a fan of the inconsistent destruction. The game modes do make up for the low map count because switching game modes on a map brings a completely different experience. Hot wire has turned into carpg simulator and no longer has fun car chases. But my biggest complaint about this game is that it feels like something to hold us over until Dice releases Battlefront. They didn't execute the theme well and they made the game so unbelievable that it's mind boggling. They didn't want to take any risks with the battlefield name and they left things in the game that don't fit the cop versus criminals world. They don't really distinguish between the cops or the criminals either aside from just handing them a different set of guns. In all honesty the game is a watered down version of BF4 and should really be considered more of an expandalone than a full game because $60 (or $110 if you want 3 useless guns the devs are keeping from you) is too much for this game. Unless you're absolutely dying for more Battlefield or something to play during the summer drought I can't recommend this game, which kills me to say because battlefield is my favorite franchise.
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  • Alright, sounds like a pretty honest review. What are your thoughts on the vehicles?

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  • Cars handle nicely but the rpg in the trunk mechanic has broken hotwire. Anti-air weapons have been overpowered to all shit though and they are essentially free kills making spawning in a helicopter something you should do after the first ones go down in the first 10 seconds when everybody forgets about the helicopters. Armored Suvs are basically Humvee's from Bad Company except normal bullets can damage the vehicle. C.A.T's are only good if nobody on the enemy team knows what grenade launchers, rpg's, grenades, helicopters are. If you manage to play a team where everybody just assumes that somebody else is going to take out this thing then you will dominate. If you go against a team with actual brains then you'll be lucky to even get one kill. Command trucks are essentially Amtraks just without the awesome gunner seat and it's extremely easy to take out and kill everybody who jumps out of the vehicle though this is due to how stupid the average battlefielder is. Hovercraft handle like absolute tosh and the turret on the front is so restricted in the angles it can aim that these are never worthwhile. Not even as a taxi. Boats don't even deserve a mention. Tankers are basically mini nukes that will kill everything within a half mile radius when they blow up. This is hands down the coolest vehicle because of the amount of killing power they have but I would never drive or ride in one because they blow up quickly and there is absolutely no way to avoid dying from the explosion when you're within 25 meters. The "attack helicopter" is severely underpowered with a very low damage output against infantry for both the gunner and the pilot but they are the bane of any vehicle Transport helicopters are still taxi cabs. It's a shame that the Bad Company series was the only recent battlefield to make these vehicles effective at killing infantry but I'm going to especially fault Hardline because you can buy miniguns that are not even close to the power of a pistol. Also what fukin Cops run around with fukin miniguns? If I had to sum it up, I would say they are inconsistently frustrating, unbalanced, and theme breaking. Fuel tankers are cool though.

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  • Makes sense

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