At least it's not as bad as Valus.
[i]Whether we wanted it or not, people will definitely quit this strike.[/i]
English
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[b]AM I THE ONLY ONE WHO LIKES VALUS TALRIC?[/b]
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I kind of like it, but the only problem is that Valus Ta'aurc's head is as small as a tic tac, so you can't Black Hammer him to oblivion easily. It doesn't help that he moves around so much, either.
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I like it too
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It's not hard it's just annoying on the boss. You can't black hammer spam him cuz he moves so much
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Edited by Raven: 4/7/2015 3:59:36 AMOr that his crit spot is the size of a tic tac.
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That, and his thimble head.
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Why do people who use miniguns and are tall as houses have such tiny heads
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That's not nearly as bad a strike as undying mind. I'll run valus every day over that one. It's just long but not bad
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Never saw a problem with Val, should not have nerfed it so people will do it more often. Quitters are gonna quit, cheaters gonna cheat, and those who dare win. If they do not play it cause its too long or too hard,...screw 'em. Its game what fun can it be if you are not challenged?
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What fun is the game with nothing to do?
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What bugs me about those people is that it seems that they don't care about having fun in the strikes, they just want the loot at the end. I honestly really like Cerberus Vae III and Undying Mind strikes because of the fact they are tougher.
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Edited by Dark Chachi: 4/7/2015 2:55:09 AMThat's Bungie pick the worse fix to placate whinners, cheaters, and their ilk. Make them all longer and harder with those going too far ahead booted or they continue solo. Omnigul and Cerberus Vae should be the MODEL for all strikes not the exceptions. Going forward they should do that, but sadly they will appease those whose id far outweighs their ego....whaaaa I want it now! Anything that takes more than 10 minutes is cruel and unusual gameplay. Amazing they have the patientce to do a raid.
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Do not enjoy playing w/ speedrunners. Bypass everything, then get killed in darkness zone pulling me forward wasting my game. They should be sent back to planetside spawn. If 2 guardians are fighting there way through no reason they should be pulled forward past choke point battles 1 person chose to go by. Reduces engram drops and ammo pick ups and glimmer.