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#feedback

2/27/2015 10:05:03 PM
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Welcome to Developer Open House :)

Hey, guys I'm a senior designer working on the Crucible at Bungie. Myself and a bunch of my fellow designers are on the forums today for a little while to answer questions and listening to what you have to say. :) Just a quick breakdown. I spend most my time working spawning, modes, systems, and maps. Thanks! -Leif

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  • 1. Maps - more diverse maps maybe some more vertical maps, large maps, even some asymmetrical maps - make more maps available for control and clash such as the larger maps - make maps catered to sparrow racing - allow more freedom of movement in maps, basically if we wish to climb up something to get an edge allow us to do so, we have the jumping capabilities allow us to use them. Basically that means getting rid of alot of barriers so players can jump onto ledges or high spots -triggerable map events/effects some maps on halo had stuff like this 2. Game modes -capture the flag -king of the hill -multi team -swat -team snipers -team hand cannons -sparrow racing -conquest (2 rounds 2 teams (defense and offense) 3 objectives that must be taken in sequence) yes basically invasion from halo: reach - a gamemode that added enemy AI as a third side (can be triggerable?) - a zombie gametype using swords of crota 3. Skulls/Custom games -add more skulls/variety to gametypes -skulls that take away crosshairs, radar, or mess with abilities or movement, or entirely cosmetic skulls (big heads) -custom games with toggable settings, because sometimes you just want to shoot your friends in the face -make the skulls random for every game

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