Look at any game that has "roles" in them; guild wars, Diablo, MOBAs, etc. Guess what class is chosen the most? The hunter, the demon hunter, the ranger, the "carry", the guy who thinks he'll be able to be that "DPS" guy. Even BloodBorne what do you play as? A hunter.
Most people wants to be "that guy." Hell I started a hunter and decided to to delete it knowing myself to play the same class[b]all the time[/b]. For D3 I only main a demon hunter. For Guild Wars 2? rogue or ranger. To me, this idea has been engrained from the beginning of all games that have these "roles" if you like it or not, but strength is defeated by agility, agility is defeated my intellect, and intellect is defeated by strength. It has always been that "rock, paper, scissors" concept, no matter how much they don't call it that.
People will play what they want to play. People will geared toward ye familiar. Hunter is what's most familiar to (most of) us.
Cry whatever. But we already know, destiny as a FPS, MMO (first M being, minuscule), whatever the fck you want to call it, it's PVP competitiveness can never be up to par with other competitive games. For FPS? Imo it's old counter strike.
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