So , first of all I'd like to start this post with a poll . Hopefully , if it gets popular enough , we will know the proportion of people who have it . So , as many of you know , whether you have it or if you saw reviews on youtube , the Necrochasm is shit . Let's not deny it , it's terrible . So in order to make this clearer , I'll separate this review in two parts : effectiveness and user-friendliness
[b][u] EFFECTIVENESS [/u][/b]
Necrochasm is a max RoF / min IMP auto rifle . This archetype is known for being one of the worst weapon archetypes in Destiny . Commonly referred to as "The Tickle machine" , it deals a minimal amount of damage per bullet . With 15 damage to the head and 12 to the body , you will need to score 14 headshots or 18 bodyshots in order to kill a guardian in the crucible . Knowing that it fires 900 rounds per minute , it might seem like an effective weapon .
However , weapons from this archetype tend to be very unstable and , even though necrochasm has one of the highest stability among this kind of auto rifle , it is still very had to handle and scoring consistent headshots is almost impossible .
Another problem is what I call the ATTK (aiming time to kill) , and Necrochasm has the worse ATTK among every single weapon in this game . What this means is that , for example , if you use fatebringer which has a TTK of 0.86 , your reticle doesn't need to stay on your target during the whole time , so it doesn't matter whether or not you move a little as long as your enemy is in your reticle when you press the trigger , which represents 0.5 seconds out of the 0.86 of TTK . Now if we take Necrochasm , it's a whole different story . If you want to kill an enemy as fast as possible , you need to keep your aim on your target for the entire 0.86 seconds . This means that if your reticle goes of by just a little , you will miss some shots . It also means that you'll have to remain uncovered when shooting at them , while you can take cover between shots with other weaopns . This will often result in a lot of bullets missed and your opponent and his allies will probably end you before you can finish him off .
Regarding PVE , you will encounter the same problems and a few more . For example , as we said earlier , its impact is abysmally low . This means the bullets are less likely to make your enemies stagger . If you shoot a a knight , he will probably duck into cover or simply dodge your bullets after you fire a couple rounds at him , even if you aim for the head .
This becomes very frustrating when you try to use it in high level activities .Considering the explosion perk , it simply is an underwhelming firefly . While the explosion is more powerful , it is delayed and the enemies will often be out of range by the time the explosion actually happens .
[b][u]USER-FRIENDLINESS[/u][/b]
With it's 76 , Necrochasm ranks among the best auto rifles in terms of reload speed . In fact , it almost only has perks which increase its reload speed : cascade and flared magwell . You end up with an auto rifle which reloads really quickly , especially if you finish your enemy with your melee , which is going to happen very often . Anyway , you're probably going to use the fitted stock perk instead of flared magwell since you can get the same result with the iron banner gauntlets .
Then in terms of magazine size , Necrochasm simply is a joke . Remember that good old Atheon's epilogue ? Well , it had a base 70 bullets per magazine and even 80 if you put field scout on . Necrochasm , on the other hand , has HALF of this . And by half , I mean 42 , which is just a little bit more than half . While it would be quite a nice mag size for a suros regime , it is just stupid for an auto rifle with 100 RoF . If we compare it to the original mythoclast , the other raid weapon , it used to have up to 56 bullets per magazine , which is enormous since it works like an auto rifle . In comparison , with its 42 bullets , Necrochasm can't even kill a knight with an entire clip to the head and , while you should technically be able to kill 3 guardians with a single clip , this is only possible if all of your shots are headshots and if you don't miss a single bullet . You will very rarely manage to get two kills out of a clip in PvP .
So , to sum it up , Necrochasm is an acceptable auto rifle , but it's not good enough to be considered as an exotic , let alone a raid weapon . This weapon is the rarest one in the game and it is supposed to be the most powerful one . Yet , it is easily beaten by legendary auto rifles of the same archetype , and basically by any weapon of any other archetype .
So tell me , what do you think about this rifle and how do you think bungie could buff it ?
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Edited by OdinsDaDdy: 4/1/2015 5:47:12 PMYeah, I have it. And I'm not gonna lie, I really do think it's trash. I tried to like it, really. But it just does nothing for me. Even in arc nightfalls. Got way more kills with Fang. Trash mobs? Works great. But that is all. Some folks seem to like it for pvp. I do not. It needs more stability and or either a larger magazine or a slight damage buff and it will probably be decent.
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Double the mag size and do a 50% or more buff to impact. The gun is a joke. :/ unfortunately.
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I'll bet you a dollar that Necrochasm was designed on a spreadsheet and playtested very little. On paper, it's a good gun (and clearing low-level trash it's not bad). It just sucks when evaluated in actual in-game conditions, rather than on a designer's spreadsheet.
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I got the crux but no husk and im not trying for that
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Agreed.
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I have the husk and the crux. The only reason I even tried for the husk is because the crux dropped for me. I guess I'm going to level it up just so I can have both raid exotics. I really hope Bungie buffs this gun. Why make it so weak? We're they scared they'd have another original Vex on thier hands?