i have some comparisons i would like to address to the the warlock sun singer super, this is not an attack on warlocks but a look deeper into what this class is or was originally i may do others if this is regarded well
the sun singer class super for warlocks is an unfinished super
the sun singer was perhaps one of the final supers being made for the classes entirely as it has many remnants of a different class entirely, for warlocks a lot believe them to be battle worthy and front liners but in reality they were supposed to be the support class, as the titan is the defensive tank, and the hunter damage etc. however some where along the line something changed causing the classes to be streamlined and simplified which made most of the classes feel dull in comparison to the warlock which had to have most of its perks reworked quickly to accommodate a simple fps
[u][b]a simple way to judge this is by the perks the class has and the way they are described to work[/b][/u]
[b]Radiance: Fill yourself with Solar light, dramatically increasing the effectiveness of all your abilities. [/b]
simple super, helpful to you but the description is funny when you change your to team
[b]Song of Flame: While active, Radiance reduces all cool downs for nearby allies. [/b]
this is simple almost no avoiding this
[b]Radiant Skin: While active, Radiance reduces incoming damage.[/b]
why would you need to take more damage for a super if its a super, seems like the warlock was a support needing more defense to survive without being in the back the whole time
[b]Fireborn: Radiance can now be activated from beyond the grave. Doing so returns you to life. [/b]
this is the kicker, most people use this in PVP and use it to get the upper hand on people however this is only because PVP was a cash in and has no true value for class supers, but in the case of PVE during raids and strikes it seems like the support was given an ability to come back to life multiple times due to it becoming a problem if the support is taking too much damage. this happens all the time in most RPG's but they have healing abilitys to save them, in the case of sun singer they do not
[b]Flame Shield: Damaging enemies with Scorch reduces incoming damage for a short time. [/b]
this ones weird and out of place due to its power compared to the titan, titans gain a sheild due to a kill but warlocks get it immidiatly? it seems again the warlocks were a weaker class and fitting of a support role that needed to survive the longest
[b]Solar Wind: Hitting an enemy with Scorch knocks them back. [/b]
simple why do you want to knock back enemies? answer because in its current form its a simple small push but if it were wider and stronger it could push a group of enemies away.
[b]Brimstone: Killing enemies with Scorch causes them to explode. [/b]
gotta throw some form of offensive attack for support classes or else no one will play one
[b]Radiant Will: Increases the duration of Radiance. [/b]
seems pointless without the increased grenade recharge speed but with support buffs for your team who wouldn't want some extra power with extended time?
[b]Sunburst: Killing an enemy with Scorch has a chance to generate Orbs of Light.[/b]
this screams support because scorch kills everything without even trying and you know it
[b]Touch of Flame: All grenades ignite enemies, causing damage over time. [/b]
again no one wants to play only support, so give them another means to giving damage so they are not left out
[b]Angel of Light: Aiming your weapon while in the air will hold you in place for a short time. [/b]
something was definitely changed here as this seems like if you take away "aiming your weapon" and move "you" in front of will and change hold to hover it becomes a completely different sentence [quote]" while in the air you will hover in place for a short time"[/quote]
[b]Gift of the Sun: Gain an additional grenade. [/b]
more grenades to support your team with
any disagreements on this?
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I don't think that Radiance is necessarily "unfinished." Sunsinger does precisely what you say it's supposed to - provide a defensive/semi-supportive counterpart to the fast-paced offensive Voidwalker.