Dear, Bungie,
I'm glad you didn't see fit to punish leavers -- dumb -blam!-ing decision that was. Exotics, range-finding-shot-package-shotguns, and other shenanigans aside -- [b][i][u]leavers[/u][/i][/b] are my number one complaint for two reasons.
1. Joining late for guaranteed losses is not fun. Especially when the point deficit is such that a win is beyond recoverable.
2. Having a game go from 6v6 to 2v6 ruins the entire experience.
"B-but dey not gon git da phat lootxz at da enn'." This would be a convincing excuse to not punish players if RNGesus didn't often hand out nothing and/or scrap.
Now I'm an understanding person -- sometimes things happen and for whatever reason a player needs to gtfo the game; but, I'm betting the number of leavers I've seen haven't left due to some unforeseeable happenstance. They're rage-quitters that immediately drop when they encounter the slightest bit of an actual challenge. To that end, I propose soft bans on queuing for further crucible matches, with ascending lockout-timers based on the frequency a player is leaving their games. Something along the lines of 2min lockout for pvp queue after the first offense, 4 minutes the second time, 8 minutes the third, 8 minutes the fourth (final warning), and 16 minutes for all further offenses. The stacking-lockout debuff could decay over the period of 1 hour (that hour being reset upon further infractions). For those of you thinking "then they'll just idle! That's no better!" remember: there's a report function for a reason; as well as afk managers.
This idea isn't new and many other titles have shown its effectiveness.
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Edited by KromeDrone: 3/30/2015 3:50:14 AMNah. Only even slightly decent idea is introduce the REP concept from Gears. Even then, it'll just discourage people from playing the game anyway. Crucible really isn't even worth giving attention to, honestly. Less than 15% of the playerbase plays it.