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3/27/2015 8:58:14 PM
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Nothing that anyone can say is going to make me believe it's more difficult to display 100 or 200 little, static, 2D icons than it is to display dozens of 3D enemies interacting in a 3D environment in real time combat situations. Nothing. That doesn't pass the common sense test. But yes, on top of that they could easily put a few pages. Bottom line - they're lying to us (again).
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  • <shrug> You have a point there and I'm certainly no expert. But why would they go through the extra effort of removing the weapon compare feature on the previous gen consoles? Just to give creedence to their lie?

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  • To mask their extreme incompetence. It's clear to me that the core game was designed by a group of talented individuals, while the maintenance of the game was passed to people who have absolutely no idea what they're doing. It takes them months to even acknowledge bugs that respectable devs would have apologetically patched week 1.

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  • Well, as somebody who has spent the last 30 years making a living out of writing software, I disagree with you. By, hey, what do I know?

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  • ^This. I don't write it anymore, but I interact daily with the people that do, and have a great deal of input into what our corporation sees. Things are seldom as easy as they look from the other side. By saying this I am not excusing Bungie for lack of foresight; this problem should have been easy to see given the economy and incentives built into the game. Scalability, as mentioned by others, should have been considered from the start. However, retroactively fitting that in is likely not an easy thing to accomplish.

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  • Exactly. We've been dealing with the B Team while anyone competent has been vacationing on our money since launch

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