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#feedback

Edited by MasterCJ117: 3/27/2015 4:58:22 AM
1

Drop range on sticky grenades and ideas for improving No Land Beyond.

You know how when you throw a sticky (Magnetic, Flux, Fusion) it tracks onto the target from about a foot away? I'm sure I'm not the only one that knows about receiving those grenades in crucible (usually from VFV Warlocks and LR Hunters), and I know I'm not the only one sick of the people who spam the crap out of them, basically what I'm getting at here is drop the range of the tracking they have or get rid of it entirely, so it would be like when you stick someone with a Trip-mine it only sticks if you hit it directly onto the target, Maybe even add some exotic armor or sub-class abilities in the future which makes them have that tracking. The No Land Beyond, not to bad in crucible depending on the wielder but fairly useless otherwise me and a few of my friends occasionally talk about it and come up with ideas to make it better and here are a few, (I'll add more as I remember or find new ideas) 1. Iron Sight: It's zoom for having an iron sight is ridiculous it should be that of a hand-cannon, the sight itself needs to be tinkered with so it's atleast a little easier to see through it (It's fine imo), the "scope glare" it has doesn't make sense with it being an Iron Sight although for balancing reasons it's understandable. 2. Fire-Rate/Reload: The No Land Beyond RoF - Impact is what really makes it bad with the impact it has it should shoot much faster so one thing I thought of was having it load 1 round at a time but the Fire-Rate is affected by the Reload buffs so Flared Magwell would increase the RoF/Reload and either Mulligan should be replaced by Outlaw or it's Exotic ability "The Master" should have Outlaw built into it (even as a hidden ability like Gjallarhorns proximity or Thunderlords unique Firefly), or just add new abilities that increase RoF period.

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