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#feedback

3/25/2015 5:26:15 PM
1

Diversifying the Sound of Non-Exotic Weapons

With the restriction on exotics, the meat of our arsenal is legendary weaponry. Because of that, I find it somewhat bizarre that, while legendaries often look unique and feel unique, they sound the same. For the audio-inclined, such as myself, this is a bummer. I would guess it would be relatively simple for Bungie to implement sound diversity through processing effects. That is, I understand there are a lot of guns in this game and that giving them each unique sounds would blow up the size on disc and the demand on manhours. But what if there were a direct relationship between a weapon's stats and the sounds it produces? For instance, I have a Vanquisher and an Up For Anything. The latter has a higher ROF but a lower impact. This suggests a smaller caliber round, which means a smaller boom (or, in a rail-fired weapon's case, a lower projectile velocity, meaning smaller boom). What if there were EQ and pitch effects (maybe even reverb) in place that adjusted the Vanquisher's sound to be a bit lower and beefier based on its differing impact rating? This could easily apply to every other weapon class. Rockets could differentiate with the blast radius stat. Bigger blast radius = lower, beefier boom. I imagine it could be a lot more complex but still be a simple implementation that would have a huge positive impact on player experience, considering weaponry lower than exotics are such a large part of the game. It just seems like such a shame to me that we're using these weapons the majority of the time, but because of their sound, they feel somewhat generic. And as far as I know, it would be an easy project that would pay large dividends.

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  • I think it would be a very helpful addition to the loot pool. I've had Shadow Price and Up for Anything, and they never really felt much different, despite having very different uses. Changing the sounds would really help that out. I like this idea.

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