The last few weeks have been a real disappointment for me. During my arduous task of getting my Main Titan to level 32 I feely admit to abusing the BROKEN PVE ENEMY SPAWNS. Unfortunately my patience has run out. Sorry bungie but even though I've been a solid soldier from Halo: Combat Evolved up through the present FPS, in your long series of great games (I even enjoyed halo wars), Destiny I just cant stand it anymore. When I first started playing Destiny on the day of its launch I truly believed it was the pinnacle of your creative teams' abilities. However to my surprise when I got to the third story mission The Dark Within i encountered a complete obvious abusable enemy spawn. On the first day such things are obviously forgivable and very useful to low level players so I put it out of my mind and sat just inside the door to the skywatch and laugh maniacally as i killed two vandals and a captain as they spawned in the spawn room not 20 feet/7 meters ahead of me. They were easy pickings as i got engram drop after engram drop literally timing out them mission because I wouldn't complete it in less than two hours (lol caterpillar was my most hated "error" code). Look at my mission statistics completions like 10 mission starts like 200-300.
It wasn't until a few months later that a raid partner want to show me a broken spawn in The Dark Within that I nearly died laughing, I had killed literally tens of thousands of vandals and captains there (check my grimoire stats). But my raid partner was confused Vandals !? Captains ?! "I'm talking about the two thralls that spawn infinitely!" He told me. We started up the mission and i showed him my vandal captain death trap. He laughed at me saying i don't know the meaning of spawn killing. He showed me how to get on a sparrow and use it to get outside the game area by going into the skywatch and hopping of of it only long enough to open the door to the hive area then quickly getting back onto the sparrow before it dissappeared. Then we would go back to the previous room where there is a small container that looks look the "mesh-generator" and to park between it at the doors that lead to a collapsed alcove. Simply getting of your sparrow pops you outside the map where you crouch under som debris then slide out of the building altoughether. Then fallow the wall to a corner where you turn right because an invisible wall keeps you from going straight, fallowing the invisible wall you jump up a set of two "snow drifts" and then onto the roof of the two buildings. Then you jump to the far side which is actually the entrance to the skywatch from the Rahool-kill-cave area you turn around and enter that doorway which will give you a few seconds of "loading" on your screen the simply backtrack through the building to get to the witches area during the mission if you played it legit. When you get to the area that has the witch use you radar to find the two thralls that spawn in ever two seconds and de-spawn after two seconds of being spawned in feel free to melee them from behind for the common hive from behind bounty. Also head shots are easy because they can barely move and generally cant complete their "i just found an enemy scream" before they de-spawn so the basically hold their head pretty still. Bungie you need to sort these things out. But here is the sad joke EARTH HAS OTHER BROKEN SPAWNS.
Anytime you are in The Divide i.e. first mission area you know you've got a chance for the devil walker public event. If you go into the spawn room that is the closer of the two, Hive Sword Knight invasions, to water its in a building ( and the door faces the skywatch side not the one behind the two vandal sniper building) you will notice a piece of wall texture out of place looking toward the back wall of the spawn room back into the incorrectly placed texture then most of the item in the room will seemingly disappear. Seriously, Bungie whats with a wall that makes things de-render? There literally is no reason but "We are dumb and while making the spawn room forgot it and didn't double check our work like a kid who failed their five-multiplication-table quiz for the eighth time in a row!!!! CHECK YOU WORK TWICE LIKE -blam!-ING SANTA CLAUS WOULD!!! Bungie you need to step up your game because in the area outside the first door of the Spekis strike near the large circular structure you can spawn your sparrow half way into the circular silo and get outside the map then is just a one minute platforming run to a house of wolves or kings Reaver captain that is in a room that overlooks the colony ship near the skywatch.
It that area part of future DLC? I would bet my gamertag on it. But heres the funny part (oh wait is a broken game funny or just sad??) I know of similar ways to get outside the map on MARS AND THE MOON!
Moon is the easiest at the last part of the THE HIVE LIBRARY MISSION when you see reddish tapestries in a room with a big "locked door" use a crystal lamp to jump onto the tapestries which are a literal bridge to the other side of the door. I hope you guys/gals take care of this by not giving cloth hangings a hit box you foolish (creative designers or 3d artists who ever did that silly mistake) also maybe a ceiling hit box could be a good investment, duh.
Mars has a broken spawn room that is in the egg shaped building that has an underground that you enter in the vex-gates in the tunnel system mission. The main entrances is toward the patrol mission character spawn and has a side door generally guarded by two legionaries who spawn in a room near the broken metal mesh cave entrance. LITERALLY KILL THEM AN STAND IN THEIR SPAWN ROOM AND KILL THEM AS THEY RE-SPAWN EVERY TEN FIFTEEN SECONDS!! Even the earth vandal-captain spawn room had a character distance detection of some sort because you had to be in the room but within a few feet / a meter from the door. A spawn room that cant tell if a character is inside is even worse than the thrall spawner because to have to glitch out of the map for the thralls!
So far only venus is unaffected by the lack of broken spawns but I cant be sure because I could find any but others might.
I'm not sure you count the praetorians who spawn in the VOG starting area during patrols or missions if you stand on a sync plate. BUT and there is always a but why did you guys create a forest like area behind the wall that the templar faces if you jump around on the rocks the guardians arrive on they get to an unused area of the VOG that leads to an area of Kabr's Trial. Because there are no enemies spawn here its not so much broken but a way to cheese the templar by having people shoot the oracles and if the are marked they go down swinging and the people who are in KABR'S TRAIL re-enter the area to pick up their team mates after they are marked but before the ritual of negatiation. AT LEAST YOU FIXED THE ATHEON BACK WALL THONG RIGHT!! But one greasing the gears cant fix a flat bike tire can it?
Maybe instead of playing a video game I thought I would enjoy for years to come I should concentrated on my dead end job, or should the game give me joy to live through the pointless serving of coffee to people who don't appreciate the effort required to memorize a few hundred regulars difficult but distinct orders?
YOU TELL ME BUNGIE WHICH IS THEY RIGHT WAY??
All I can say is hire better or just more testers from the community of people who have invested so much time laying your game like the Twitch Partners who LETS PLAY your game for a living or maybe you might needed to rethink your 10 year life for Destiny.
-A sad and sorry fan who cant handle the PVE BROKENNESS so they don't even bother to try PVP which is just as bad according to my friends.
[spoiler]I just am really tiered guy who spent over 80 dollars on a game which has only got 40 hours of replay but my game stats say I sunk 12 days into it aka (I got the collectors edition that included the DLC in the hope it BE WORTH IT. [/spoiler]
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And all this glitching has gotten you one maxed Titan. Doesn't really seem like a problem anymore. Why waste your time spawn-killing mindless drones? It's obviously not helping you.