Ok so, a new game mode for pvp. Perhaps to dilute the amount of iron banner we are seeing.
Two opposing teams killing each other and using up 'tickets/points' as normal. But instead of an average map, this one is more of a coliseum. In the centre is an NPC Tank.
There will be, lets say 5 control zones. If your team manages to capture 3/5 control zones, then the NPC tank wakes up and begins targeting and killing the opposing team. If your team controls all 5 zones, then the tank fires faster and hits harder.
Now we can't very well have the tank being destroyed straight away. So lets make it invulnerable to damage. But with sufficient damage the 'engaged' team could stun it for a short while.
What does the tank look like? Could there be one for each enemy race? Or would it simply be an automated weapons platform?
Let me know if you like my idea. Or if you would do something slightly different? Bumps are appreciated. Thanks all.
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I think it's cool, but there needs to be a way for a comeback, say one team has 4 capture points and the other team has 1. How can that team come back to win? Or should they just be done, it seems like(at least how I have it imagined) the team that has the tank against them will lose cause they can't get momentum back.
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Camp PVP, instead of using weapons players have to run around tagging each other for points shaped like hearts. And the best bit....no nerfs.