I would argue that shot package, hammer forget, return to send is better. But yours should be a slide gunning machine
English
-
Return to sender is trash.
-
I usually get 2-3 rounds per mag that do not lower my reserve ammo count. Or I could have luck in the chamber or final round, which is only one damage bonus round. Kneepads? I don't slide shotgun. Cascade? Felwinters one hits, so no need. Return to sender is just fine.
-
What's a good roll for jolders?
-
[quote]What's a good roll for jolders?[/quote] Field scout is essential for some but I don't think most people survive long enough to use it. With field scout you get 50+25 per pickup, 151 max, without it you get 26+13, 103 max. Aggressive ballistics, rodeo, field scout, and crowd control is the god roll, have a 300 max version of that on my Titan and it still rips in IB, but that roll is 4% so very difficult to get. For example I spent 60 motes this time round and couldn't get it, had to settle for it without field scout, but I'll just use my 300 max unless it's IB.
-
Feeding frenzy is good too
-
Aggressive ballistics, counterbalance, field scout, crowd control. Rangefinder is also great for bigger maps.
-
Stability boosters, range boosters, field scout, crowd control
-