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I'll assume for one moment that you're not a troll...if so, that particular set of perks is deadly in PvP.
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Shot package is better than range finder
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But so is shot package and hammer forged. I like the tighter grouping instead of the added range, and I rarely slide. Most will agree that shot package is better than rangefinder.
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I would argue that shot package, hammer forget, return to send is better. But yours should be a slide gunning machine
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Return to sender is trash.
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I usually get 2-3 rounds per mag that do not lower my reserve ammo count. Or I could have luck in the chamber or final round, which is only one damage bonus round. Kneepads? I don't slide shotgun. Cascade? Felwinters one hits, so no need. Return to sender is just fine.
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What's a good roll for jolders?
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[quote]What's a good roll for jolders?[/quote] Field scout is essential for some but I don't think most people survive long enough to use it. With field scout you get 50+25 per pickup, 151 max, without it you get 26+13, 103 max. Aggressive ballistics, rodeo, field scout, and crowd control is the god roll, have a 300 max version of that on my Titan and it still rips in IB, but that roll is 4% so very difficult to get. For example I spent 60 motes this time round and couldn't get it, had to settle for it without field scout, but I'll just use my 300 max unless it's IB.
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Feeding frenzy is good too
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Aggressive ballistics, counterbalance, field scout, crowd control. Rangefinder is also great for bigger maps.
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Stability boosters, range boosters, field scout, crowd control
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Thanks