You have said that the size of the locker space is going to be increased. Thank you.
Would you consider making a few changes to the way inventory is handled?
For example, if we could place items in a column and move them around (drag and drop), we could put our weapons in columns of Auto Rifles, Hand Cannons, and so on. Then we could put them in the order of our preference to use them. That would save precious time when trying to switch weapons out. The same system could be used for armor and so on. Of course we would need the number of columns available to us that equal the number of types of weapons available.
Again, it would be nice to have a vendor in the tower that would allow us to trade items. I have a lot of shards of one kind, but really need shards of another kind. It would make the game less frustrating if we did not have to wait for specific drops, but rather had a path to the items we need from the items that we have stored in abundance.
You set the rate of exchange. We just need help with countless items earned but useless to us, with a clear path to the ones needed but not currently available to us.
Thanks for listening.
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