Does anyone else find it strange that sniper rifles are in the special slot instead of the heavy slot?
I know this will probably incite passionate responses in the negative, but hear me out.
I'm usually quick to state that Destiny isn't Halo and that it requires another way of thinking, but traditionally, sniper rifles have been top-tier power weapons, often superseding rocket launchers in effectiveness and desirability. Other shooters have brought them into primary and secondary slots by relatively nerfing them quite a bit, but Destiny isn't doing that. In fact, Destiny's snipers are even more powerful than Halo's. In general, Destiny's snipers go above and beyond traditional sniper rifles with perks, unique attributes, and accessibility.
[b]The case in PvE[/b]
While it's fun to have ample ammo for my favorite sniper rifles in PvE, it's sort of a bummer that it's so easy to choose between snipers and rockets because we can have both and that choice doesn't exist. It makes boss fights, in particular, which are already honestly shallow and uninteresting (sorry), even shallower. Why choose a shotgun or a fusion rifle where a sniper will do much more damage from a safe distance, especially when there are sniper rifles that effectively or literally have infinite ammunition?
[b]The case for Crucible[/b]
In Crucible, with the sniper rifles in the special slot, it means there are always players watching the long sight lines with relatively easy OSK abilities, sometimes turning matches into slow crawls toward inevitability. In games where sniper rifles are treated as power weapons, these kinds of lockdowns are more often temporary, but with ammunition in abundance, they can be great sources of frustration. Of course, just about every weapon in the special slot is a source of frustration in Crucible, but I digress.
In general, I also wonder if the ready availability of snipers contributes to the unpopularity of scout rifles. Maybe if snipers were less abundant in the heavy slot, scout rifles could truly be the go-to for long-range combat. As is, the primary weapon gain at range is minimized by the overbearing presence of sniper rifles.
To be clear, I'm not saying definitively that snipers should switch slots (although my buddies, Devil Walker, Phogoth, Sepiks Prime, Valus T'aruc, and the Archon Priest would probably vote for that). I'm just saying I find it a little odd that they are both so powerful and abundant, and I'm curious if anyone else feels the same way.
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Pointless