I felt like this was worth reposting.
Buff Exotic Attack
“Exotics should sound and feel over powered without [disrupting] the balance”
Balance of course is the great challenge of Destiny programing, but this one could be a easy fix, possibly.
All exotic [b]attack[/b] (not impact) needs to be higher than legendaries.
Why exotic buff?
Because of a principle I like to call The Apocalypse Principle. See, it was the X-men’s arch enemy, Apocalypse, that said, “I am as far above mutants as mutants are above humans.” Now, guy was a scumbag, but he was definitely on to something. Exotics are supposed to be the next step up from Legendaries, which are the next from rare etc They’re supposedly hard to obtain (excluding raid weapons), and by developers’ own admission are supposed to have the sense of overpoweredness without being so. The Attack Stat is what permits that.
No one should EVER be placing an exotic in the hands of their guardian knowing it’s not the most powerful class in the game. Exotics should leave no doubt that when it is fully upgraded, it will deal the highest damage even without their perks, like TLW.
Why attack and not impact?
Because impact would throw the careful balance of stats and perk out of whack, especially in the crucible. Impact says how much the weapon CAN do. Attack says what percentage the weapon will do against high level characters. Exotics should be the most effective against the highest level enemies. Why? Cause they’re exotic. They’re the “rarest.” The hardest to obtain.
An attack buff would make them more effective in PvE without disrupting PvP. It would also allow Legendaries to maintain their role as the second best without nullifying them and making the gamer completely dependent on their exotic weapons, something I sense the developers don’t want.
The only question is how much more attack power should exotics have? Someone with access to the math would have to answer that one
Edit: Someone brought up this point last time, I'll address it here. Right now, 331 lets those weapons do 100% damage against the high level enemies. I'm suggesting that exotics be the only ones that do 100% or that they be able to do slightly more, 105% or 110%. Which ever is more reasonable and whichever is more programable. Really the results would be the same, just a different numbering scheme. So whatever the new attack stats are in HoW, let exotics have the highest attack stat, whether it means 100% damage or 110%.
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