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3/16/2015 6:40:56 AM
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I'd like my Necrochasm to be more than a glowing, useless trophy. Not a single one of the max RoF autos needed ANY nerf, damage, range or otherwise... Hell, none of the Auto Rifles PERIOD were in need of their shitty attempt at "balancing", and I'm a hand cannon user. But some of the legendary and exotic AR's were great for some situations, like Abyss Defiant for Wizards or anything with a solar shield, Suros for the raid (though I used Red Death if I really needed healing and there were no orbs), and some people just plain like using them. Necrochasm, while being a mostly separate topic, needs a 4-5% boost, not just the 2.5% back, plus a 60 round clip, and the Cursed Thrall explosion should happen every single time, since it doesn't seem to do any more damage or have a wider radius that the regular firefly perk, meaning Fatebringer beats it in damage and crowd control, since it headshots far easier than a max rate of fire auto rifle. Also replacing cascade with spray and play would be great, but not as necessary as the other things. With all the trouble I went through to get it, it needs to be able to do a lot more than provide a shiny light show in patrol.
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  • Spray and Play over Feeding Frenzy?

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  • Yes, as spray and play doesn't require anything except your mag being empty, and feeding frenzy requires a kill, making it less useful for anything with larger health pools. Although I would certainly take either one over cascade, haha.

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  • I feel like the requirement for the empty magazine is actually a handicap for a high capacity weapon compared to Feeding Frenzy, which you can have a little more control over, provided there are adds handy. Who's Next doesn't belong on anything like an auto or pulse rifle, and Cascade is misplaced outside of shotguns. Maybe it could work as a pressure reliever on a hand cannon or scout if a mob creeps up on you just before you can reload.

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  • I think that even if they up the damage, it's overall damage output will still be pretty average, even if they also gave it a mag of 60. It just empties so fast that spray and play seems absolutely perfect for that weapon. Also, if I'm aiming to damage a boss or a target like the swordbearer, I'd rather not have to waste the last 1/4 or 1/8 of my mag on a random add to get the reload increase that will still wind up taking away from overall DPS by using bullets on something else and then having to reload (even if it is faster reload time)

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  • Great post thanks!

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