So... Queen's Wrath? Or at least Mission Modifiers?
I don't like Iron Banner. I'm happy for those who enjoy it, but I simply don't. Just to get that out of the way.
I miss the Queen's Wrath. And I miss playing the story missions with different and new modifiers. I simply miss the variety, the way I could (and had to) play something familiar a bit differently. It wasn't really new content but it was.. different. And that's enough (coming back to the lack of variety) to make it feel fresh.
So I miss that.
And if, for some weird reason I still don't understand, this isn't possible, at least allow us to have different modifiers than "Heroic". Something like the Skulls in Halo (which added modifiers to the game making it harder, but, in Reach at least, increased the XP gain). Just something to give us variety with a bit of added reward.
Or why not add random modifiers to the Strike Playlists?
Iron Banner is coming back every month. Queen's Wrath... well, you know. Or don't know. Have your Iron Banner. As long as people enjoy it, why not? But please, PLEASE give the PvE aspect just a bit more variety - and the players a bit more of a choice.
Where is this coming from?
I was asked by some buddies what I thought about Destiny getting the BAFTA for Game of the Year. And we all had different opinions, but anyway, I ended up talking about Halo Reach and how I loved playing these missions over and over. And that was just to play them and gain XP for Cosmetic features. It wasn't even for loot. One part was the story. The missions felt important, the characters... well, you know, Destiny is not that game. But the way Reach posed daily and weekly challenges, the way the modifiers totally changed the way you played, the way you could choose your own skull-modifiers to get more XP, it made the game different and challenging and rewarding at the same time.
And this was for NO LOOT. Just cosmetics.
You had choices. And variety. And fun.
Also, Firefight was awesome...
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