Don't blame players. There are many players who have been performing high level activities since day one just to be at the mercy of poorly designed loot system. If, after that, they have the opportunity to purchase loot, they're going to, as they should.
The problem is Bungie. The only endgame content of any worthy challenge are the raids and they wilfully made one of them obsolete. In addition, raids tend to drop their own unique gear, making the rest of the loot table a RNG drop from what are the same boring boss fights, simply scaled up.
It's a fundamentally broken system, and I doubt it'll ever change.
It's not like you have any better stories about getting loot. I originally got the Red Death like my tenth exotic chest in VoG. Hardly a thrilling tale. Again, Xur and the horrific RNG are both horrible systems. This is due to a lack of content: normally we'd have a whole host of content to run that would yield at least some reward without being subjected to weekly resets. However, given how little content this game possesses, Bungie has no choice but to stretch it across weekly resets of rehashed grinds and horrific RNG.
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