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Destiny

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3/13/2015 7:43:41 PM
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How Bungie can fix the Strike Playlists

If you've read previews on patch 1.1.2, you know that Bungie plans to address the Strike playlists. Specifically, certain strikes (i.e. Nexus and Summoning Pits) can be completed significantly quicker than the others, resulting in many players (myself included) backing out of the longer strike missions in favor of relaunching the playlist to get one of the strikes that can be speed ran in 10 or less minutes. I can only speak for myself, but I assume that most are doing this because it is more efficient to play this way when grinding for engrams in the strikes playlists. Unfortunately, this screws over the players who are abandoned in a longer strike with no comrades. I'm sure the brains at Bungie are thinking hard over how to address this issue, but I figure I have an idea and it can't hurt to share it. Some seem to think that the only way to address this is to penalize players that back out of strikes. While this is a quick a valid fix, it would certainly alienate more than a few players, effectively turning some of us off from running the strike playlists. Rather than adopting a negative reinforcement strategy, I believe Bungie should look at increasing rewards for those who stick it out and play through successive strikes in the playlist. As of now, successfully completing a strike from the playlist rewards players with 2-3 engrams in varying rarity (typically blue). Whether a player sticks around for the next strike regardless of the roll or returns to orbit to try for The Summoning Pits or The Nexus, the reward chances do not change. Instead of punishing players that back out of strikes, players who complete successive strikes should be given increased chances at rolling purple or exotic gear/engrams with each completion. This would effectively incentivize players to stick around in the strike playlist and play through each successive strike, regardless of which strike is rolled. Players that leave and return to the playlist would not be punished, but simply have their loot rolling chances returned to normal. Anyway, that's my two cents. If you like the idea, give it a bump or something. Maybe a community mod will see it and pass it on. If you have any thoughts on how to further improve upon my original idea, let's hear them as well.

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