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#feedback

Edited by Fred Sebben: 3/13/2015 5:07:01 AM
11

The one about why players quit certain strikes.

Bungie, you hit the nail on the head as to why players spent hours shooting into a cave -- zero effort. The equation is simple; less work for same or greater reward equals a happy player. Now, I know this is not always true. There are players who like the slog of fighting umpteen waves at the three points on a strike. [spoiler]Umingol[/spoiler][spoiler]Undying Mind[/spoiler][spoiler]Valus[/spoiler] But, sadly, there is a surprising amount of players who just have a "Nope!" moment when they hear whomever say their most dreaded opening lines to those strikes and either abandon the mission or hurriedly change characters to avoid making planet fall. You probably already knew this. You probably also know how obnoxious it is to have all those waves and all those ultras in the Undying Mind strike. I just wanted to confirm it for you from an outside source. Thank you for, possibly, taking the time to read this.

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  • Undying mind I can deal with. That one is actually pretty easy if you chain your supers well enough and have right kind of gear with all those ultras and such. Omnigul I learned to deal with the final boss fight fairly well. Omnigul could use about double the space to fight in. Whomever thought that arena for omnigul was a good idea with THAT many waves of enemies must of been a bit crazy. Valus is just really annoying because of multiple waves of enemies on an boss that just one huge bullet sponge. But, assuming all guardians are armed well enough valus goes down easy enough if you kill the minions fast as possible each time. Valus and omnigul are still pretty annoying.

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