[i][Edit] Made major changes to the Void Hunter subclass as requested. A few minor changes were implemented for the Titan and Warlock as well.[/i]
[spoiler][quote][b]Gothalion:[/b] [i]Q.[/i] "Are we going to be talking about the Third Subclass anytime soon in the future?"
[b]Deej:[/b] [i]A.[/i] "There is a future for Destiny and we will be talking all about it in the future."[/quote]Lets make sure it makes it to the future then. [/spoiler]
[b]New Vanguard Bounty Lead from the Postmaster[/b]
[i]After mastering both native light subclasses, you receive a message from your Vangaurd Mentor regarding your progression. Upon reading the message, you receive a bounty depending on your class.[/i]
[quote][b]Titan |[/b] Report to Commander Zavala about your Arc and Void Subclass Mastery.[/quote][quote][b]Hunter |[/b] Report to Cayde-6 about your Solar and Arc Subclass Mastery.[/quote][quote][b]Warlock |[/b] Report to Ikora Rey about your Void and Solar Subclass Mastery.[/quote]
You can set a bookmark here to check changes made later by hitting the star icon which marks this post as a Favorite.
Continue below for information regarding the Third Subclass.
----- Solar Titan -----
[b][ Soldier ][/b] Ranged [i](Area)[/i]
[quote]Forge the path for others to follow.[/quote][u]Main Perks |[/u] Solar Titan
[spoiler][b]Lance of Might[/b]
Lunge forward a great distance dealing damage to all enemies who are in your path. [i](The user goes into third-person perspective and is tossed forward with minimal directional movement while incinerating all enemies who come in contact to his area)[/i]
[quote]
[b]Wildfire[/b]
Lance of Might leaves a lasting trail of solar damage which heavily damages all enemies who pass through.
[b]Marathon[/b]
Lance of Might travels further while allowing the user the ability to pass through barriers and large enemies.
[b]Revolution[/b]
Hold (B) to make an abrupt stop during Lance of Might, this allows the user to make sharp course corrections and tight corners.
[/quote]
[b]Rook[/b]
The caster lunges a fist forward, releasing a cord that travels from the wrist until it attaches to a target. The target is then yanked back towards the caster inflicted with solar damage. [i](If activated on heavy enemies, the caster lunges towards the target and slams against them)[/i]
[quote][b]Light the Match[/b]
A consecutive melee attack on a target hit with Rook will detonate an explosion.
[b]Check Mate[/b]
Rook accurately locks onto targets while being cast.
[b]Grapple[/b]
Rook can activate on surfaces, reeling the caster towards the desired location.
[/quote]
----- [i](Grenade & Misc. Perks)[/i] -----
[b]Grenades[/b]
[quote][b]Inferno Grenade[/b]
A solar grenade that detonates on impact and explodes into smaller bursts, covering a large area.
[b]Eruption Grenade[/b]
A flamethrower like grenade that sticks to surfaces and erupts into a vertical column of fire.
[b]Satchel Charge[/b]
A heavy grenade that can be remotely detonated by pressing the grenade button a second time. [i](This grenade tosses less far than other grenades and deals more damage at its epicenter.)[/i]
[/quote][b]Jump Ability[/b] [i](Optional)[/i][quote][b]Thrust[/b]
A sudden, aggressive jump forward [i](kind of like Blink w/out the teleport)[/i] which replaces Lift. [/quote]
[b]Additional Perks[/b][quote][b]Roman Candle[/b]
Sprinting before Lance of Might increases your speed and maneuverability during super.
[b]Destroyer[/b]
Kills with grenades replenish some grenade energy.
[b]Interrogate[/b]
Targets hit with Rook become silenced.[/quote][quote][b]Oxide[/b]
Increases the radius of your grenades.
[b]Battleborn[/b]
Enemies who melee you take recoil damage.
[b]Dead On Arrival[/b]
You cannot die when casting Lance of Might, instead you take the damage in bulk at the end of the animation.
[/quote][/spoiler]
----- Void Hunter -----
[b][ Packleader ][/b] Support [i](Target)[/i]
[quote]The strength of the wolf is in the pack.[/quote][u]Main Perks |[/u] Void Hunter
[spoiler][b]Night Watch[/b]
Channel void energy into your ghost to grant supportive and combat capabilities during super. Your ghost will steadily shoot beams of void light nearby enemies but prioritizes the enemy you shot last. [i](Ghost doesn't instant-kill, but inflicts constant and heavy DPS throughout its duration)[/i][quote]
[b]Wingman[/b]
Night Watch constantly replenishes small portions of health to all friendly guardians in close proximity.
[b]Guardian Angel[/b]
While Night Watch is active, you can revive teammates from afar by holding down (x) while zooming in towards their location.
[b]Second Chance[/b]
If you are killed during Night Watch, gain the ability to resurrect from the grave with an invisibility effect. [i](Does not draw attention when activated, respawn at low health)[/i][/quote]
[b]Probe[/b]
Direct your Ghost at a target to set a waypoint/marker that increases the damage you deal to the selected target. [i](The animation resembles the Throwing knife animation but with no knife in hand and the first to fingers are used to signal the ghost to mark the target. Does not eliminate the basic melee)[/i]
[quote][b]Kill Order[/b]
Teammates will now be able to see Probe's waypoint and will also deal increased damage to the highlighted target.
[b]Blindspot[/b]
You appear cloaked to targets marked by your probe. [i](The cloak ends after your first shot)[/i]
[b]Victors Spoil[/b]
Gain a barrier of over shield after killing the Target marked by your Probe.[/quote]
----- [i](Grenade & Misc. Perks)[/i] -----
[b]Grenades[/b]
[quote][b]Pitch Grenade[/b]
A grenade that detonates itself on close proximity to a target, dealing void damage to a wide area.
[b]Smoke Grenade[/b]
A grenade which explodes on impact concealing teammates in a blanket of smoke while poisoning enemies caught inside.
[b]Deployable Cover[/b]
A heavy grenade that summons a long lasting, solid barrier that soaks up incoming damage. (This grenade tosses less far than others and is only large enough to supply cover to one guardian when crouching)
[/quote][b]Jump Ability[/b] [i](Optional)[/i][quote][b]Dash[/b]
A swift less-vertical evade in any direction which replaces Double Jump. [/quote]
[b]Additional Perks[/b][quote][b]Vampire[/b]
Regenerate health equivalent to the damage your ghost deals during Night Watch.
[b]Headhunter[/b]
A precision kill on a target marked with Probe spawns an Orb of Light.
[b]Wolf's Scent[/b]
Targets marked with Probe are marked longer and can be seen behind cover. [/quote][quote][b]Pathfinder[/b]
Grants the Hunter a more advanced radar, pin-pointing exact locations of enemies in the immediate area.
[b]Trapper[/b]
Crouching for a short period of time spawns a slightly visible trap at your location which ensnares a single enemy, severely reducing their movement speed once triggered.
[b]Shoulder Demon[/b]
During Night Watch's super, your ghost fires more continuously and rapidly.
[/quote][/spoiler]
----- Arc Warlock -----
[b][ Aeonbreaker ][/b] Close [i](Area/Target)[/i]
[quote]Defy the power of the enemy. [/quote][u]Main Perks |[/u] Arc Warlock
[spoiler][b]Tempest[/b]
Summon a whirlwind which hovers the user in the air while generating high amounts of Arc Energy. Pressing (RT) during this event unleashes a wide cone of Arc energy from the casters finger tips. [i](Does not instant kill but causes damage at a very fast rate.)[/i][quote][b]Fusillade[/b]
Tempest's rate of fire rapidly increases and the frontal cone becomes more concentrated the longer (RT) is held down.
[b]Hurricane[/b]
Increases maneuverability while Tempest is active.
[b]Eye of the Storm[/b]
Tap (B) at any time during Tempest to cancel and conserve any unused super energy.
[/quote]
[b]Thunderbolt[/b]
An accurate, short-ranged melee attack that hurls a rod of Arc light at the target which can deal precision damage.
[quote][b]Chain Lightning[/b]
Thunderbolt will chain onto a nearby enemy twice after impact, dealing a portion of its initial damage.
[b]Barrage[/b]
Casting Thunderbolt creates a solid wind barrier on impact which prevents enemy passage.
[b]Javelin[/b]
Thunderbolt deals increased precision damage after a sprint.
[/quote]
----- [i](Grenade & Misc. Perks)[/i] -----
[b]Grenades[/b]
[quote][b]Cluster Grenade[/b]
A handful of small grenades tossed at once which each cover a small portion of the area with concentrated explosions.
[b]Disruptor Mine[/b]
A mine which clamps onto surfaces and detonates on close proximity causing all hit targets to loose the ammo in their active clip and are forced to reload or switch weapons.
[b]Sentry Turret[/b]
A heavy grenade that leaves a lasting turret which zaps nearby enemies dealing considerable damage. (This grenade is tossed less far than the others.)
[/quote][b]Jump Ability[/b] [i](Optional)[/i][quote][b]Blink[/b]
A short distance teleport which replaces Glide. [/quote]
[b]Additional Perks[/b][quote][b]Cyclone[/b]
After activating Tempest, nearby enemies are tossed away from your immediate area.
[b]High Voltage[/b]
Increases the range of Sentry Turret, Thunderbolt, and Tempest.
[b]Demolitions Expert[/b]
Casting Thunderbolt near an active grenade disarms the grenade and refunds you an additional grenade.[/quote][quote][b]Lightning Rod[/b]
Enemies hit by your Arc abilities during Tempest suffer reduced movement speed.
[b]Teleport[/b]
Diving after a Sprint causes the caster to blink forward a short distance.
[b]Forecast[/b]
Sprinting reduces the cooldown of your next Melee.
[/quote][/spoiler]-----
[i]Thank you for your support![/i]
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This obviously took a lot of time! I really enjoyed reading this! I hope Bungie reads this!!!!!!
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LOVE IT ! GREAT JOB!
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(╯°Д°)╯︵ /(.□ . \) BUMP!!!
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Edited by Legend of Jordy: 3/20/2015 8:45:51 PMOver a thousand votes, thank you for participating.
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La la la la la la-BUMPA
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I have a suggestion for a grenade that could replace the Hunters Voidbolt grenade since it already exists in the form of the Voidwalkers Axiom Bolt grenade. How about a grenade that could instantaneously travel towards the direction you throw it (with a maximum distance on how far it could go of course) and once it does damage to a target they are slowed down for around 2-4 seconds (the amount of time changes depending on the targets agility stat in PvP). Maybe call it a snare grenade or something along those lines.
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I really hate to poop on your parade, but there's already third subclasses created and ready for release in the comet DLC... Lists and suggestions like this are kind of useless, albeit is fun looking at people's imaginations
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I like it, the whole quest/bounty thing. Just one thing Aeonbreaker doesnt exaxtly sounds like arc element, maybe we can come up with a better name.
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Warlock arc class seems kind of under powered...
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I just thought of one. Solar Pantheon-Titan Subclass The super would basically be that you summon flaming guardians to fight by your side with the same kind of animation as golden gun. They don't do a lot of damage but they act like regular guardians. He'res the trick to it, when you activate your super, you become disguised as one of these guardians. Maybe you can even have an upgrade where upon death, the guardians either heal you or explode. If it sounds op, I already have an idea to fix it.
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The warlock subclass should be being able to smite enemies with a personal thunder cloud that can be summoned when your super is full.
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Edited by mrmiclego: 3/18/2015 6:58:11 PMWorst subclasses ever but I guess they are ok
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Well, so much for that straight 33%, Solar Titan just fell to 32%. Lol.
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AeonBreaker for me
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This would be a great idea considering that I enjoy all 6 subclasses within the game and have them all maxed out.
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Its Titan-Crusader Warlock-Arc thrower Hunter-Trapper it's confirmed
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I would love that Warlock class long time.
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This is the best thing to have ever come out of this community. Thank you for existing.
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Bumpity bump bump bumpity bump bump look at Bumpy go Bumpity bump bump bumpity bump bump at the top of the fo(rums)
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I like your ideas but bungie wont listen to us The community is a place of people trying to create the best game ever and bungie is a bunch of people who dont give a shit
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This is the first time someone has come up with this much. I, personally, am not a fan of the Hunter class being that much of a medic and the wizard class does not seem as appealing to me. I would rather the Hunter class be more crowd control support but a supper that does something crazy like trapping a group of enemies in a void bubble with him and killing them all/heavy damage to them in the bubble. One hit Attack lol. Or something where everyone in the area is trapped in some kind of void flux thingy and is open to fire for the duration of the attack. Yes. The second is super crazy but I'm just offering more ideas As for the warlock special. The tempest could be more of a weapons class where they could conjure this arc machine gun turret thing and just go to work with arc bolts of doom Just something else to think about. I made up on the spot
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love the idea. Was hoping the titans ability would be an iron man looking orange body armour. And it's atack would be 10 lazer shots, but for halve the duration of golden gun. As a bonus it would give you an shield(like arc blade or armour of light).
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Good job on the the titan and hunter subclassss even though I think some of these are a little far fetched. As for the warlock, I find it terribly underpowered. A super focused on melee abilities and weapon speed? Sounds like a severely watered down radiance. On top of that you just hover on a storm? I can imagine activating this only to see enemies run away in Pvp and kill me or hobgoblins in pve just sniping me while I stand there punching nothing. I know the hurricane perk lets you move but I see you say that it would be like walking. Which is very underwhelming. Besides how am I supposed to reach anyone with my melee from on top of some storm thing? Anyway, I really like the other classes subclassss, but I really think you should think of a better subclass for the warlock. No hate just and opinion
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Umm... I think that they are cool and I want them now.... Please...
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Love the titan Sub Class . It's -blam!-ing awesome!